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| 1. Main Page |
| 2. Table of content |
| 3. Copyright | Copyright Copyright 2003 by Sams Publishing Trademarks Warning and Disclaimer Credits Dedication |
| 4. About the Author | About the Author |
| 5. About the Technical Editor | About the Technical Editor |
| 6. Acknowledgments | Acknowledgments |
| 7. We Want to Hear from You | We Want to Hear from You |
| 8. Reader Services | Reader Services |
| 9. Introduction | Introduction |
| 10. How This Book Is Structured | How This Book Is Structured |
| 11. What You ll Need | What You ll Need |
| 12. Part I: Getting Started |
| 13. Hour 1. Learning the Basics of Game Creation | Hour 1. Learning the Basics of Game Creation |
| 14. Getting to Know Video Games | Getting to Know Video Games |
| 15. Game Design Essentials | Game Design Essentials |
| 16. Object-Oriented Programming and Games | Object-Oriented Programming and Games |
| 17. Exploring the Tools of the Trade | Exploring the Tools of the Trade |
| 18. Summary | Summary |
| 19. QA | QA |
| 20. Workshop | Workshop |
| 21. Hour 2. A Windows Game Programming Primer | Hour 2. A Windows Game Programming Primer |
| 22. Windows Programming Essentials | Windows Programming Essentials |
| 23. Peeking Inside a Windows Program | Peeking Inside a Windows Program |
| 24. Building the Skeleton Example Program | Building the Skeleton Example Program |
| 25. Summary | Summary |
| 26. QA | QA |
| 27. Workshop | Workshop |
| 28. Hour 3. Creating an Engine for Games | Hour 3. Creating an Engine for Games |
| 29. What Is a Game Engine? | What Is a Game Engine? |
| 30. Pondering the Role of a Game Engine | Pondering the Role of a Game Engine |
| 31. Developing a Game Engine | Developing a Game Engine |
| 32. Building the Game Skeleton Example Program | Building the Game Skeleton Example Program |
| 33. Summary | Summary |
| 34. QA | QA |
| 35. Workshop | Workshop |
| 36. Hour 4. Learning to Draw Basic Graphics | Hour 4. Learning to Draw Basic Graphics |
| 37. Graphics Essentials | Graphics Essentials |
| 38. Examining Graphics in Windows | Examining Graphics in Windows |
| 39. Painting Windows | Painting Windows |
| 40. Building the Trippy Example Program | Building the Trippy Example Program |
| 41. Summary | Summary |
| 42. QA | QA |
| 43. Workshop | Workshop |
| 44. Hour 5. Drawing Graphical Images | Hour 5. Drawing Graphical Images |
| 45. The Basics of Bitmap Images | The Basics of Bitmap Images |
| 46. Peeking Inside a Bitmap | Peeking Inside a Bitmap |
| 47. Developing a Bitmap Class | Developing a Bitmap Class |
| 48. Building the Slideshow Example Program | Building the Slideshow Example Program |
| 49. Summary | Summary |
| 50. QA | QA |
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Authors: Morrison M. ISBN: 067232461X Current page: 1 from 271 This Book reviews are presented on flylib.comOur library present to you materials from book Sams Teach Yourself Game Programming in 24 Hours. Warning! The page Table of content from this book is informational only! Do not print out this page! Do NOT SUBMIT this page as part of your website or work without confirmation from the authors. You can read the contents of the book, but we strongly recommend that you purchase. or example, you can Buy this book on Amazon.com |
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Sams Teach Yourself Beginning Programming in 24 Hours (2nd Edition)
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