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Part VIII: Appendixes
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Hours
A Quiz Answers
B Selecting a Game Development Tool
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Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271
Authors:
Michael Morrison
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
More Power to the Numbers Data Sequences and Arrays
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Fundamentals of 3D Graphics Programming
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
Administrator Features
Configuring PSTN Interfaces
The main.aef Script
Table vm_mbxusers
Table vm_usermsg
Adobe After Effects 7.0 Studio Techniques
Putting Masks in Motion
Effective Motion Tracking
Logic and Grammar
Fire
All Hail Reference
C++ GUI Programming with Qt 3
Dynamic Dialogs
Scroll Views
2D and 3D Graphics
Graphics with QCanvas
Reading and Writing Text
Twisted Network Programming Essentials
Sending and Receiving Data
Storing Web Data in an SQL Database
Web Services and RPC
Authentication
Using Public Keys for Authentication
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Creating a Struts-based MVC Application
Form Presentation and Validation with Struts
Building a Data Access Tier with ObjectRelationalBridge
Building the JavaEdge Application with Ant and Anthill
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