[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] faces giving to groups 2nd failed Character Arcs Fakeout Scenes Opening Cinematic Techniques 2nd false emotion 2nd false fronts 2nd 3rd fantasy 2nd 3rd 4th fantasy games versus reality-based games 2nd Fathom fear fear, limitation, block, or wound [See FLBW] feeling [See also emotion] feelings layers of feeling 2nd 3rd layers of feelings 2nd of power fighting Chemistry between characters 2nd film evoking emotion films American Beauty 2nd Blade Runner Idea Mapping Braveheart Bridge on the River Kwai Crouching Tiger Hidden Dragon 2nd 3rd bittersweet ending 2nd key characters trade places 2nd likeable character dies open ending 2nd relevance for games 2nd spiritual world is palpable 2nd summary of 2nd symbolism 2nd dialogue versus games Fugitive, The Go complex relationships Good Will Hunting Indiana Jones and the Temple of Doom Karate Kid, The L.A. Confidential complex relationships learning cinematics from ambivalence between characters blocks cliches dialogue devices giving major characters interesting Diamonds layer cakes obstacles predictability straying from topic at hand Lord of the Rings: The Two Towers 2nd 3rd 4th Lord of the Rings[md]Fellowship of the Rings Idea Mapping Matrix, The Pulp Fiction complex relationships Road Warrior, The Schindler's List Shakespeare in Love Shawshank Redemption Sling Blade Star Wars-Episode IV 2nd Star Wars: Episode IV 2nd The Empire Strikes Back open endings Total Recall Wonder Boys Final Fantasy X 2nd Final Fantasy X problem generalization self-created stories sparse dialogue First Person Character Arc Techniques First-Person Character Arc First-Person Character Arc Techniques attempts by others 2nd 3rd 4th beginning of 2nd Cyberpunk Novelist case study defining the problem 2nd 3rd emulating life 2nd 3rd 4th 5th punishments 2nd rewards 2nd 3rd 4th 5th Roman Empire case study 2nd First-Person Character Arcs Returning to the City case study 2nd First-Person Character Deepening Techniques Cyberpunk Novelist case study First-Person Deepening Techniques 2nd 3rd 4th 5th case studies Boston Physicist 2nd Character Arcs Returning to the City case study 2nd emotional or moral decisions case studies 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th technique stacking 2nd 3rd 4th 5th 6th multiple viewpoints 2nd 3rd 4th 5th 6th 7th responsibility 2nd 3rd case studies 2nd 3rd giving face to groups 2nd Roman Empire case study seeing situations that aren't black and white 2nd 3rd 4th FLBW 2nd relevance for games FLBW (fear, limitation, block, or wound) Flipping a Scene foreshadowing symbols used in 2nd Samurai case study Freeman Group, The Freeman, David Emotioneering freemangames.com friends ambivalence toward Fugitive, The fun 2nd 3rd 4th examples of fighting games with sneaking, resource management, and training of NPCs online combat games with superhuman abilities and with betrayal 2nd 3rd racing games with building, combat, and sneaking incongruence 2nd 3rd 4th types of fun 2nd 3rd 4th 5th |