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Chapter 1: The UUI—The Useable User Interface
Imagine Changing the Scrollbar’s Direction
The Private versus Protected Debate in Software Libraries
Chapter 2: Modeling the Real World
Clearing Up Some UML Misconceptions
Chapter 6: Data, Reports, and Printouts
Backwards Odometers and Mile Markers
Chapter 8: Under the Hood
I Love That Car Alarm That Goes Off Every Night
Chapter 12: A Very Gross National Product: Business and Software Problems
When a Standard Isn’t Always the Best Standard
Chapter 14: Installing, Training, and Helping
Those Touchy COM Components
The Pitfalls of Converting the Manual to Online Help
Chapter 15: Book in a Book—A Guide for Programming Bosses
Avoiding Letting One Great Programmer Rule the Ship
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Table of content
Designing Highly Useable Software
ISBN: 0782143016
EAN: 2147483647
Year: 2003
Pages: 114
Authors:
Jeff Cogswell
,
Sybex
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
The Cleanroom Methodology
Some Basic Measures
Modeling Process
Productivity Metrics
Measuring Process Improvements at Activity Levels
Image Processing with LabVIEW and IMAQ Vision
Introduction
NI Vision Builder for Automated Inspection
Image Standards
Image Analysis
Quantitative Analysis
The CISSP and CAP Prep Guide: Platinum Edition
Legal, Regulations, Compliance, and Investigations
Understanding Certification and Accreditation
Continuous Monitoring Process
Appendix C The Information System Security Architecture Professional (ISSAP) Certification
Appendix E The Information System Security Management Professional (ISSMP) Certification
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Credibility and Computers
Credibility and the World Wide Web
Increasing Persuasion through Mobility and Connectivity
The Ethics of Persuasive Technology
Captology Looking Forward
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Events in the Word Object Model
What Is InfoPath?
Introduction to the Actions Pane
Excel-Friendly XML Schemas
The XML Options Dialog
Digital Character Animation 3 (No. 3)
Approaching Design as an Artist
Chapter Eight. Animal Motion
Acting Vs. Animating
Acting and the Body
Developing a Story
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