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O
object
defined, 1
notation, 5
versus class, 1
Object Constraint Language (OCL), 11, 70
object diagram
defined, 47
example, 47
object flow, 84
Object Management Group (OMG), 133
object node
defined, 82
notation, 82
OCL
see
Object Constraint Language (OCL), 11
operation
defined, 2
examples, 11
full notation, 10
naming conventions, 3
notation, 2
opt interaction fragment, 109
output pin
defined, 70
notation, 71
overlapping constraint, 33
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Fast Track UML 2.0
ISBN: 1590593200
EAN: 2147483647
Year: 2004
Pages: 97
Authors:
Kendall Scott
,
Apress
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Introduction to Computer Programming
Making Programs Think Branching Statements and Subroutines
Number Crunching Mathematical and Relational Operators and Commands
The Art of Using Animated Sprites for 2D Games
Image Processing with LabVIEW and IMAQ Vision
Charge-Coupled Devices
Video Standards
Image Standards
Pattern Matching
Application Examples
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Forming Your Kanban Team
Size the Kanban
Conclusion
Appendix A MRP vs. Kanban
Appendix D Organizational Changes Required for Kanban
Postfix: The Definitive Guide
The Postfix Queue
Important Configuration Considerations
master.cf
Outbound Mail Relay
Appendix C. Compiling and Installing Postfix
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Why Office Programming?
Working with the Worksheet Object
Form Security
The Windows Forms Control Hosting Architecture
Shimming: A Solution to the Problems with MsCoree.dll
GDI+ Programming with C#
GDI+ from a GDI Perspective
Marginal Printing: A Caution
Understanding the Rendering Process
Appendix A. Exception Handling in .NET
Section A.1. Why Exception Handling?
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