Flylib.com
Game Development Business and Legal Guide (Premier Press Game Development)
Game Development Business and Legal Guide (Premier Press Game Development)
ISBN: 1592000428
EAN: 2147483647
Year: 2003
Pages: 63
Authors:
Ashley Salisbury
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from theSeries Editor
Introduction
How to Use this Book
Chapter 1. 118 Things to Know About Running a Game Development Company
In Action
3 Things to Know About Your Publisher
115 Things to Know About Running Your Company
Chapter 2. First Steps
First Steps in Action
Decide Ownership Stakes
Choose an Entity for Your Business
Issue the Ownership Stakes
Deciding Ownership Stakes
Choose a Business Entity
Issuing Ownership Stakes
Summary
Chapter 3. Financing a Game Development Venture
Financing in Action
Introduction
How Much Money Do YouNeed to Raise?
Raising MoneyFinancing the EarlyStage Venture
Selling the Company
Getting Into and Out of Trouble
Summary
Chapter 4. Staffing Up
Staffing Up in Action
Introduction
See Things from Your Employees Point of View
Employ People without GettingSued or Screwed
State and Federal Regulations
Do s and Don ts
Anatomy of an EmploymentAgreementIncluding StockCompensation
Independent Contractors
Avoiding Lawsuits
Summary
Chapter 5. A Primer on Intellectual Property
Intellectual Property in Action
IP 101
Protecting Your Assets
Summary
Chapter 6. The Publishing Contract
The Publishing Contract in Action
Introduction
Long-Form versus Short-Form
Tips for Reading and Negotiatinga Contract
Work for Hire Publishing Agreement
For Content
Summary
Chapter 7. Licensing
Licensing in Action
Introduction
Content Licensing
Key Concepts and Contract Terms
Four Examples
Global Licensing
Summary
Glossary
Game Development Business and Legal Guide (Premier Press Game Development)
ISBN: 1592000428
EAN: 2147483647
Year: 2003
Pages: 63
Authors:
Ashley Salisbury
BUY ON AMAZON
Project Management JumpStart
Building the Foundation
Developing Project Management Skills
Executing the Project
Controlling the Project Outcome
Closing the Books
Snort Cookbook
Positioning Your IDS Sensors
Dynamic Rules
Installing and Configuring IDScenter
Running Snortsnarf Automatically
Performing Forensics Using Snort
Java for RPG Programmers, 2nd Edition
Javas Language And Syntax
Structured Operations And Statements
An Object Orientation
Appendix B Mixing RPG And Java
Appendix C Obtaining The Code Samples
Introduction to 80x86 Assembly Language and Computer Architecture
Elements of Assembly Language
Basic Instructions
Decimal Arithmetic
Appendix A Hexadecimal/ASCII conversion
Appendix E 80x86 Instructions (by Opcode)
Special Edition Using Crystal Reports 10
Benefits of Cross-Tabs
Custom Calculations and Advanced Data Analysis
Publishing to the Web Desktop
Exploring the NAT and Crystal Enterprise Relationship
Scheduling to a Server Group
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Getting to Know AutoCAD
Basic Commands to Get Started
Gaining Drawing Strategies: Part 2
Generating Elevations
Working with Hatches and Fills
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies