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Chapter 1. 118 Things to Know About Running a Game Development Company
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Chapter 1.
118 Things to Know About Running a Game Development Company
In Action
3 Things to Know About Your Publisher
115 Things to Know About Running Your Company
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Game Development Business and Legal Guide (Premier Press Game Development)
ISBN: 1592000428
EAN: 2147483647
Year: 2003
Pages: 63
Authors:
Ashley Salisbury
BUY ON AMAZON
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Planning for Risk Management
Identifying Project Schedule Risk
Managing Project Constraints and Documenting Risks
Managing Project Risk
Monitoring and Controlling Risky Projects
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
Design Tabs
Fundamentals of a Notes Application
How to Zero Pad a Text Number
Retrieve All Columns in a View
Sample Agents
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Basic ImageReady Animation, Tweening, and Layer Styles
Photoshop Layers and After Effects
Cause and Effect
Making Movies from Stills
Color, Light, and Focus
Special Edition Using FileMaker 8
Creating a Many-to-Many Relationship
Working with Relationships
Using Portals to Create Calendars
FileMaker Extra: Accessing FileMaker Data via JDBC
Documenting Your FileMaker Solutions
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Working Within the Visio Environment
Adding Text to Shapes and the Drawing Page
Formatting Individual Shapes
Creating Organization Charts
Storing and Displaying Employee Information in Organization Charts
Programming .Net Windows Applications
The Integrated Development Environment (IDE)
Modal Versus Modeless
Toolbars
Binding Data
Data Reader
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