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V
Valve Software, 44, 452
Van Elderen, Dan, 88, 95
vector hardware, 91, 93
Vezza, Al, 179
Vice City
,
see
Grand Theft Auto: Vice City
video game industry, 108
crash, 188, 262-263
video games vs. computer games , 188, 263, 271
Video Pinball
, 90-91
Vietnam, 266
view,
camera, 476
first-person, 328
in level editor, 394-395
isometric, 423
of game-world, 137, 299, 365, 476
over-the-shoulder, 344
side, 344
third-person , 328, 527-528
top-down, 399, 476
visually authentic , 397
wire-frame, 396
violence, 432, 445
virtual worlds , 4, 241-242
Visicalc, 186
Visicorp, 186
vision for game design, 380-381, 479-499
communicating, 373, 519
visual information, 139-140
visual output, 137
voice support in multi-player games, 250
voice-over, 507-508, 510
Voltarr
, 74
Vulcan editor, 397-398
Vulcan mind meld, 506
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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189
Authors:
Richard Rouse III
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Making Programs Think Branching Statements and Subroutines
Game Graphics Learning to Use Bitmaps
Playing Intro Movies and Cut-Scenes
Appendix A Answers to the Chapter Quizzes
Lotus Notes and Domino 6 Development (2nd Edition)
Working with Database Properties
Using Graphic Objects on Forms
Using Form Actions
Creating Calendar Views
Document Tags
C++ GUI Programming with Qt 3
2D and 3D Graphics
Painting with QPainter
Handling Files and Directories
Providing Online Help
Interfacing with Native APIs
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Selecting More Than a Single Cell
Importing Data from Text Files
Forecasting
Building Support for Vectors
Considering Cash Flow Alternatives
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Computers as Persuasive Tools
Computers as Persuasive Media Simulation
Computers as Persuasive Social Actors
Credibility and Computers
Captology Looking Forward
.NET-A Complete Development Cycle
The Initial Use Case Model
Project Management Issues
Requirements for Image Postprocessing Components
Project Management Issues
Analyzing Interfaces and Activities
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