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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
Part I - The Basics of Computer Programming
Welcome to DarkBASIC
Introduction to Computer Programming
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Looping Commands
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Number Crunching Mathematical and Relational Operators and Commands
Part II - Game Fundamentals Graphics, Sound, Input Devices, and File Access
Basic Graphics Commands
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
Part III - Advanced Topics 3D Graphics and Multiplayer Programming
Fundamentals of 3D Graphics Programming
Multiplayer Programming The Crazy Carnage Game
Epilogue
Epilogue
Part IV - Appendixes
Appendix A Answers to the Chapter Quizzes
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
ISBN: 1592000096
EAN: 2147483647
Year: 2002
Pages: 203
Authors:
Jonathan S. Harbour
,
Joshua Smith
BUY ON AMAZON
Inside Network Security Assessment: Guarding Your IT Infrastructure
Why Risk Assessment
Risk Assessment Best Practices
What Do Attackers Do?
Performing the Assessment
Vulnerability Management
High-Speed Signal Propagation[c] Advanced Black Magic
DC Conductance
Pcb Signal Propagation
Two-Wire Circuits
Glossary of Cabling Terms
The Underlying Simulation Engine
Snort Cookbook
Installing Snort from Source on Unix
Logging to Multiple Locations
Excluding from Logging
Writing Output Plug-ins
Snort and Investigations
MySQL Cookbook
Setting Environment Variables
Recording a Rows Creation Time
Grouping by Expression Results
Determining the Current MySQL User
Introduction
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter One Solutions
Chapter Six Defining Pain or Critical Business Issue
Chapter Seven Diagnose Before You Prescribe
Chapter Thirteen Closing: Reaching Final Agreement
Appendix B Solution Selling: A Scalable Approach
An Introduction to Design Patterns in C++ with Qt 4
Encapsulation
Summary: QProcess and QThread
Member Selection Operators
Selection Statements
Introduction to Arrays
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