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Introduction
Figure i.1: Default Intranet SPMO Start Page.
Figure i.2: The Process Rollercoaster.
Figure i.3: Five Levels of the SEI/CMU process Maturity Model
Chapter 1: Understanding the SPMO
Figure 1.1: The SPMO Organization.
Figure 1.2: Focus of Software Process Improvement Organizational Components.
Chapter 2: SEP Phase I—Initiation
Figure 2.1: SEP Phase I: Initiation Roadmap.
Figure 2.2: Project Initiation Form.
Figure 2.3: Security Access Sheet (SAS).
Figure 2.4: Customization Matrix.
Chapter 3: SEP Phase II—Analysis and Detailed Planning Phase
Figure 3.1: SEP Phase II Roadmap.
Figure 3.2: Flexibility Matrix.
Figure 3.3: Cost Estimate Worksheet
Figure 3.4: Project Budget Template.
Figure 3.5: Project Gantt Template.
Figure 3.6: Risk Analysis Matrix.
Chapter 4: SEP Phase III—Detailed Design Phase
Figure 4.1: SEP Phase III Roadmap.
Figure 4.2: SEP Deliverables Checklist.
Figure 4.3: Requirements Traceability Matrix (RTM).
Chapter 5: SEP Phase IV—Construction Phase
Figure 5.1: SEP Phase IV Roadmap.
Figure 5.2: SEP Phase IV Deliverables Checklist.
Chapter 6: SEP Phase V: Testing
Figure 6.1: SEP Phase V Roadmap.
Figure 6.2: SEP Phase V Deliverables Checklist.
Figure 6.3: Incident Report.
Chapter 7: SEP Phase VI—Implementation
Figure 7.1: SEP Phase VI Roadmap.
Figure 7.2: SEP Phase VI Deliverables Checklist.
Chapter 8: SEP Phase VII—Support Phase
Figure 8.1: SEP Phase VII Roadmap.
Figure 8.2: SEP Phase VII Deliverables Checklist.
Chapter 9: SEP Phase VIII—Project Closeout
Figure 9.1: SEP Phase VIII Roadmap.
Chapter 10: Project Wizardry 101
Figure 10.1: Project Plan Using SEP.
Figure 10.2: The Radio Dial Analogy.
Chapter 12: Putting It All Together
Figure 12.1: SPMO Scope and Methodology Domain.
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Managing Software Deliverables: A Software Development Management Methodology
ISBN: 155558313X
EAN: 2147483647
Year: 2003
Pages: 226
Authors:
John Rittinghouse PhD CISM
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Game Graphics Learning to Use Bitmaps
Programming the Keyboard, Mouse, and Joystick
Playing Some Tunes CD Audio, MIDI and MP3 Music
Fundamentals of 3D Graphics Programming
Epilogue
Interprocess Communications in Linux: The Nooks and Crannies
Introduction
The u Area
Key Terms and Concepts
Creating a Shared Memory Segment
Basic Thread Management
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Filling Out Forms
Creating Forms
Setting Form Template and Digital Signing Options
Connecting Forms to Databases
Writing Advanced Event Handlers
A Practitioners Guide to Software Test Design
The Testing Process
Section I - Black Box Testing Techniques
State-Transition Testing
Domain Analysis Testing
Section II - White Box Testing Techniques
Web Systems Design and Online Consumer Behavior
Chapter VIII Personalization Systems and Their Deployment as Web Site Interface Design Decisions
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
Chapter XIII Shopping Agent Web Sites: A Comparative Shopping Environment
Chapter XIV Product Catalog and Shopping Cart Effective Design
Chapter XVIII Web Systems Design, Litigation, and Online Consumer Behavior
802.11 Wireless Networks: The Definitive Guide, Second Edition
Preauthentication
Frequency-Hopping Transmission
PCMCIA Support on Linux
Choosing Your Logical Architecture
Conclusions and Predictions
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