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Part II: Making Games
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Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Individual change
Organizational change
Part II - The Applications
Cultural change
Data Structures and Algorithms in Java
Extending a Class
Quicksort
Problems
Red-Black Trees
Vocabulary
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 382 Nonmetallic Extensions
Article 388 Surface Nonmetallic Raceways
Article 392 Cable Trays
Article 404: Switches
Article 502 Class II Locations
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Form Presentation and Validation with Struts
Building a Data Access Tier with ObjectRelationalBridge
Creating a Search Engine with Lucene
Building the JavaEdge Application with Ant and Anthill
File System Forensic Analysis
Summary
File Name Category
Summary
Bibliography
UFS2 Superblock
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Gaining Drawing Strategies: Part 2
Using Layers to Organize Your Drawing
Grouping Objects into Blocks
Generating Elevations
Appendix A Look at Drawing in 3D
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