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Part II: Making Games
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Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Project Management JumpStart
Developing Project Management Skills
Breaking Down the Project Activities
Planning and Acquiring Resources
Closing the Books
Appendix A Answers to Review Questions
CISSP Exam Cram 2
Self-Assessment
Requirements for New Site Locations
The Risks of Poor Business Planning
Exam Prep Questions
Answers to Practice Exam Questions
MySQL Cookbook
Starting and Terminating mysql
Floating Specific Values to the Head or Tail of the Sort Order
Testing Whether a Database Exists
Converting Subselects to Join Operations
Introduction
An Introduction to Design Patterns in C++ with Qt 4
Destructors
Optional Arguments
Review Questions
Layout of Widgets
Event-Driven Parsing
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
The ROI of Lean Six Sigma for Services
The Value in Conquering Complexity
Success Story #4 Stanford Hospital and Clinics At the forefront of the quality revolution
Using DMAIC to Improve Service Processes
First Wave Service Projects
FileMaker 8 Functions and Scripts Desk Reference
Combination()
Get(LastMessageChoice)
LayoutIDs()
Right()
TextStyleRemove()
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