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Understanding Open Source and Free Software Licensing
Understanding Open Source and Free Software Licensing
ISBN: 0596005814
EAN: 2147483647
Year: 2003
Pages: 78
Authors:
Andrew M. St. Laurent
BUY ON AMAZON
Open Source and Free Software Licensing
Table of Contents
Copyright
Preface
Audience
Organization
Conventions Used in This Book
Comments and Questions
Acknowledgments
Chapter 1. Open Source Licensing, Contract, and Copyright Law
1.1 Basic Principles of Copyright Law
1.2 Contract and Copyright
1.3 Open Source Software Licensing
1.4 Issues with Copyrights and Patents
1.5 The Open Source Definition
1.6 Warranties
Chapter 2. The MIT, BSD, Apache, and Academic Free Licenses
2.1 The MIT (or X) License
2.2 The BSD License
2.3 The Apache License, v1.1 and v2.0
2.4 The Academic Free License
2.5 Application and Philosophy
Chapter 3. The GPL, LGPL, and Mozilla Licenses
3.1 GNU General Public License
3.2 GNU Lesser General Public License
3.3 The Mozilla Public License 1.1 (MPL 1.1)
3.4 Application and Philosophy
Chapter 4. Qt, Artistic, and Creative Commons Licenses
4.1 The Q Public License
4.2 Artistic License (Perl)
4.3 Creative Commons Licenses
Chapter 5. Non-Open Source Licenses
5.1 Classic Proprietary License
5.2 Sun Community Source License
5.3 Microsoft Shared Source Initiative
Chapter 6. Legal Impacts of Open Source and Free Software Licensing
6.1 Entering Contracts
6.2 Statutory Developments Related to Software Contracts
6.3 The Self-Enforcing Nature of Open Source and Free Software Licenses
6.4 The Global Scope of Open Source and Free Software Licensing
6.5 The
6.6 Community Enforcement of Open Source and Free Software Licenses
6.7 Compatible and Incompatible Licensing: Multiple and Cross Licensing
Chapter 7. Software Development Using Open Source and Free Software Licenses
7.1 Models of Open Source and Free Software Development
7.2 Forking
7.3 Choosing an Open Source or Free Software License
7.4 Drafting Open Source Licenses
Appendix A. Creative Commons Attribution-NoDerivs License
Creative Commons Legal Code
Colophon
Index
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
index_X
Understanding Open Source and Free Software Licensing
ISBN: 0596005814
EAN: 2147483647
Year: 2003
Pages: 78
Authors:
Andrew M. St. Laurent
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
More Power to the Numbers Data Sequences and Arrays
Programming the Keyboard, Mouse, and Joystick
Playing Some Tunes CD Audio, MIDI and MP3 Music
Fundamentals of 3D Graphics Programming
Appendix A Answers to the Chapter Quizzes
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 1.2 Install SSH Windows Clients to Access Remote Machines Securely
Step 2.1 Use the OpenSSH Tool Suite to Replace Clear-Text Programs
Step 4.7 Using Public Key Authentication for Automated File Transfers
Step 5.2 Troubleshooting Common OpenSSH Errors/Problems
Step 6.2 Using Port Forwarding Within PuTTY to Read Your E-mail Securely
Web Systems Design and Online Consumer Behavior
Chapter III Two Models of Online Patronage: Why Do Consumers Shop on the Internet?
Chapter VIII Personalization Systems and Their Deployment as Web Site Interface Design Decisions
Chapter X Converting Browsers to Buyers: Key Considerations in Designing Business-to-Consumer Web Sites
Chapter XI User Satisfaction with Web Portals: An Empirical Study
Chapter XVI Turning Web Surfers into Loyal Customers: Cognitive Lock-In Through Interface Design and Web Site Usability
.NET-A Complete Development Cycle
Introducing Software Engineering
Conclusion
Our First .NET Application
Analyzing Interfaces and Activities
Putting It All Together
DNS & BIND Cookbook
Limiting NOTIFY Messages
Delegating Reverse-Mapping for Networks Smaller than a /24
Changing Your Zones Name Servers
Running the Name Server as a User Other than Root
Preventing a Name Server from Querying a Particular Remote Name Server
GDI+ Programming with C#
Graphics Class Methods
The Rectangle Structure
Regions and Clipping
Playing Animations in GDI+
Overview of the Printing Process
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