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Chapter 2: Preliminary Math
WHY YOU MIGHT WANT 128-BIT COLOR
Chapter 3: Mathematics of Lighting and Shading
POISSON'S BRIGHT SPOT
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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors:
Ron Fosner
BUY ON AMAZON
Java I/O
PushbackInputStream
Byte Arrays
Understanding Files
Choosing a Locale
USB Architecture
C++ How to Program (5th Edition)
Classes, Objects, Member Functions and Data Members
Summary
Time Class Case Study: Constructors with Default Arguments
Self-Referential Classes
Terminology
Twisted Network Programming Essentials
Starting the Twisted Event Loop
Web Clients
Installing SOAP Libraries
Looking Up the SMTP Server for a Domain
Downloading Messages from an IMAP Mailbox
InDesign Type: Professional Typography with Adobe InDesign CS2
How Much Is Enough?
When to Kern
Mo Style
Things to Consider
Up Next
Understanding Digital Signal Processing (2nd Edition)
WINDOWS
REFERENCES
THE LAPLACE TRANSFORM
COMPLEX DOWN-CONVERSION
REFERENCES
User Interfaces in C#: Windows Forms and Custom Controls
Designing with Classes and Tiers
Control Class Basics
Custom Controls
Design-Time Support for Custom Controls
Help and Application-Embedded Support
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