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Chapter 2: Preliminary Math
Table 2.1: OPERAND NOTATION
Table 2.2: OPERATOR NOTATION
Chapter 5: Shader Setup in DirectX
Table 5.1: FFP Vertex Shader Register Mapping
Part I: Vertex Shader Reference
Table 8.1: FVF Vertex Shader Register Mapping
Part II: Pixel Shader Reference
Table 8.1: Directx 9 Texture Stage State
Table 8.2: Directx 9 Texture Sampling State
Table 8.3: Vertex Color Register Properties
Table 8.4: Constant Register Propertis
Table 8.5: Texture Register Properties
Table 8.6: Temporary Register Properties
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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors:
Ron Fosner
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
Scope Planning
Comprehensive Project Plan
Project Execution
Project Control
Appendix B Standard IT Project Documents
Systematic Software Testing (Artech House Computer Library)
Test Execution
The Test Manager
Improving the Testing Process
Some Final Thoughts…
Appendix A Glossary of Terms
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Getting to Know AutoCAD
Gaining Drawing Strategies: Part 1
Grouping Objects into Blocks
Working with Hatches and Fills
Dimensioning a Drawing
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
What Is Job Scheduling?
Building Quartz from Source
The EJB 2.1 Specification: Finally Some Light
How Clustering Works in Quartz
Running the Quartz Cluster Nodes
MPLS Configuration on Cisco IOS Software
Basic MPLS Configuration
Cell-Mode MPLS over ATM Overview, Configuration, and Verification
Inter-Provider VPNs
Overview of Inter-Provider VPNs
MPLS Features and Case Studies
Python Standard Library (Nutshell Handbooks) with
The marshal Module
The zipfile Module
Overview
The cmd Module
The sched Module
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