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Chapter 2: Preliminary Math
Table 2.1: OPERAND NOTATION
Table 2.2: OPERATOR NOTATION
Chapter 5: Shader Setup in DirectX
Table 5.1: FFP Vertex Shader Register Mapping
Part I: Vertex Shader Reference
Table 8.1: FVF Vertex Shader Register Mapping
Part II: Pixel Shader Reference
Table 8.1: Directx 9 Texture Stage State
Table 8.2: Directx 9 Texture Sampling State
Table 8.3: Vertex Color Register Properties
Table 8.4: Constant Register Propertis
Table 8.5: Texture Register Properties
Table 8.6: Temporary Register Properties
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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors:
Ron Fosner
BUY ON AMAZON
Snort Cookbook
Logging Packets That Snort Captures
Configuring MySQL for Snort
Capturing Traffic from a Specific TCP Session
Administering Snort with HenWen
Tools for Testing Signatures
C++ GUI Programming with Qt 3
Using Dialogs
Multiple Document Interface
Inter-Process Communication
Pointer-Based Containers
Creating Data-Aware Forms
C++ How to Program (5th Edition)
Arithmetic
explicit Constructors
Notes on Templates and Inheritance
G.10. Class BalanceInquiry
Terminology
802.11 Wireless Networks: The Definitive Guide, Second Edition
RF Propagation with 802.11
OFDM PMD
ERP Physical Layer Convergence (PLCP)
Selecting Access Points
Current Trends in Wireless Networking
.NET System Management Services
.NET Framework and Windows Management Instrumentation
Handling WMI Events
Instrumenting .NET Applications with WMI
The WMI Schema
WMI Security
VBScript in a Nutshell, 2nd Edition
Debugging
The Form-Based Development Environment
WSC Programming Topics
Section A.9. File System Objects
Section A.10. Information Functions
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