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Killer Game Programming in Java
ISBN: 0596007302
EAN: 2147483647
Year: 2006
Pages: 340
Authors:
Andrew Davison
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Introduction to Computer Programming
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Appendix A Answers to the Chapter Quizzes
Cisco Voice Gateways and Gatekeepers
SIP Call Flow
Basic Digit Manipulation
Gatekeeper Functionality
Configuring Basic Gatekeeper Functionality
Case Study: Deploying Gatekeepers to Assist in Migration to VoIP
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Creating a Struts-based MVC Application
Managing Business Logic with Struts
Creating a Search Engine with Lucene
Building the JavaEdge Application with Ant and Anthill
InDesign Type: Professional Typography with Adobe InDesign CS2
An InDesign Type Map: Where to Find Stuff
Going with the Flow
Space Before and Space After
Up Next
Right Indent Tab
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Introduction to Probability and Statistics for Projects
Organizing and Estimating the Work
Risk-Adjusted Financial Management
Expense Accounting and Earned Value
Python Programming for the Absolute Beginner, 3rd Edition
Fixing DOS Line Ends
Python Restricted Execution Mode
Sorting Sequences
Something s Wrong with the Way We Program Computers
Enter Python
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