Part 2: ObjectOriented Programming in Games


    Chapter 3.  Introducing Object-Oriented Programming

    Chapter 4.  Introducing the LlamaWorks2D Game Engine

    Chapter 5.  Function and Operator Overloading

    Chapter 6.  Inheritance: Getting a Lot for a Little



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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