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Chapter 2: User Interface
Table 21: Cooperative Level Flags
Chapter 3: Hanging TenA Ride Through the Rendering Pipeline
Table 31: Matrix Manipulation Methods
Table 32: Texture Stage Operations
Table 33: Texture Stage States
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Beginning Cryptography with Java
Object Description in Cryptography Using ASN.1
Distinguished Names and Certificates
Certificate Revocation and Path Validation
Key and Certificate Management Using Keystores
Appendix B Algorithms Provided by the Bouncy Castle Provider
Metrics and Models in Software Quality Engineering (2nd Edition)
Criteria for Model Evaluation
Reliability, Availability, and Defect Rate
Audit and Assessment
Measuring Process Adoption
Software Quality Engineering Modeling
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
An Overview of Competency-Based HR Management Practices
Competency-Based Performance Management
Competency-Based HR Management The Next Steps
Appendix A Frequently Asked Questions About Competency-Based HR Management
Microsoft VBScript Professional Projects
Errors, Constants, and Variables
VBScript and the WSH
Customizing the Start Menu and Quick Launch Toolbar
Scheduling Disk Maintenance
Designing the Web Site
Junos Cookbook (Cookbooks (OReilly))
Including Comments in the Configuration
Creating a Login Banner
Performing a Loopback Test on a T1 Interface
Setting Up Route Reflectors
Load-Balancing BGP Traffic
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
Traditional Transmission Media
SS7 and Next-Generation Networks
Internet Basics
2G: Digital Cellular Radio
Emerging Wireless Applications
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