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Chapter 2: User Interface
Table 21: Cooperative Level Flags
Chapter 3: Hanging TenA Ride Through the Rendering Pipeline
Table 31: Matrix Manipulation Methods
Table 32: Texture Stage Operations
Table 33: Texture Stage States
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
SWT Event Handling, Threading, and Displays
Menus, Toolbars, Cool, Bars, and Actions
Dialogs
Drag and Drop and the Clipboard
JFace Wizards
Developing Tablet PC Applications (Charles River Media Programming)
Object-Oriented Programming with VB .NET
Power Management for the Tablet PC
3D Rendering with OpenGL and DirectX 9
Using Third-Party Engines
Tablet Fax
101 Microsoft Visual Basic .NET Applications
Building Windows Forms User Interfaces
Advanced .NET Framework
GDI+
Building Enterprise Services Applications
Visual Studio .NET
PMP Practice Questions Exam Cram 2
Answers and Explanations
Answers and Explanations
Answers and Explanations
Project Control
Exam Prep Questions
Java Concurrency in Practice
Sharing Objects
Summary
Using Condition Queues
Explicit Condition Objects
Summary
Special Edition Using FileMaker 8
Aggregate Functions
Transforming XML
FileMaker Extra: Write Your Own Web Services
Why Is Documentation Important?
FileMaker Extra: Soliant Development Standards
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