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Chapter 1: Overview
Figure 11: A scene from Age of Mythology
Chapter 3: Hanging TenA Ride Through the Rendering Pipeline
Figure 31: Quadtree example
Figure 32: Reference world transform matrix
Figure 33: World transform matrix formulas
Figure 34: Triangle strip
Figure 35: Triangle fan
Chapter 4: Basic 3D Objects
Figure 41: Skybox faces
Figure 42: Skybox only
Figure 43: Skybox and terrain
Figure 44: Scene with billboards
Chapter 5: Complex 3D Objects
Figure 51: Models in our scene
Chapter 6: CameraThe Players View of the World
Figure 61: Viewing frustum
Chapter 7: Adding Some AtmosphereLighting and Fog
Figure 71: Low ambient light
Figure 72: Directional light
Figure 73: Point lights
Figure 74: Spot lights
Figure 75: The scene with fog
Chapter 8: Artificial IntelligenceAdding the Competition
Figure 81: State diagram
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Linking Object Code
Executable File Format
System Memory
Permissions
Using a File as Shared Memory
Building Web Applications with UML (2nd Edition)
Scripting
Custom JavaScript Objects
XML
HTML Frames
Background
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
Working with Pages
How to Add Field Validation
View Enhancements
Add an Icon to an Action Button
Deploying the Production Database
InDesign Type: Professional Typography with Adobe InDesign CS2
Ligatures
Sequential Styles
Applying Text Wraps
Text Wrap Preferences
Sheared Type
Junos Cookbook (Cookbooks (OReilly))
Managing Routers with Similar Configurations
Logging Out of the Router
Using VRRP on Ethernet Interfaces
Creating a Chain of Routing Policies
Tracing IS-IS Protocol Traffic
Python Programming for the Absolute Beginner, 3rd Edition
Complete Program Examples
More on HTML and URL Escapes
Regular Expression Matching
The Gilligan Factor
Section B.1. Installing Python
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