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J
joystick input
enumerating joysticks, 32
JoystickState structure, 33
Jukebox class
attributes and properties, 284
constructor, 285
holding collections, 287
methods
AddSong method, 285
Next method, 287
Play method, 286
Stop method, 287
playing multiple songs, 284
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Number Crunching Mathematical and Relational Operators and Commands
Basic Graphics Commands
The Art of Using Animated Sprites for 2D Games
Fundamentals of 3D Graphics Programming
Project Management JumpStart
Planning and Acquiring Resources
Assessing Risk
Budgeting 101
Controlling the Project Outcome
Closing the Books
Cisco IOS Cookbook (Cookbooks (OReilly))
Adjusting Local Preference Values
Using an Internal ISDN PRI Module
Routing Multicast Traffic with DVMRP
Foreign Agent Configuration
PE-CE Communication via OSPF
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The AJAX Revolution
The Pulsing Heart of ASP.NET AJAX
The AJAX Control Toolkit
Built-in Application Services
Remote Method Calls with ASP.NET AJAX
Cisco ASA: All-in-One Firewall, IPS, and VPN Adaptive Security Appliance
SQL*Net
Transparent Firewalls
Monitoring and Troubleshooting Site-to-Site IPSec VPNs
Introduction to ASDM
Case Study 2: Large Enterprise Firewall, VPN, and IPS Deployment
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Quick Java Thread Overview
Creating the RMI Client
If I Have J2EE, Why Do I Need Quartz?
Quartz Clustering Cookbook
Conclusion
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