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Chapter 7: Text Effect Components
Table 7.1: Parameters for the FlushTextEffect Component
Table 7.2: Parameters for the ScrambleTextEffect Component
Table 7.3: Parameters for the SpinTextEffect Component
Chapter 8: Video and Audio Components
Table 8.1: Functions for Controlling the AudioPlayer Component through ActionScript
Table 8.2: Functions for Controlling the VideoPlayer Component through ActionScript
Chapter 10: Creating Components
Table 10.1: Flash MX Data Types
Table 10.2: Parameters for the Particles Component
Chapter 12: Troubleshooting Components
Table 12.1: Possible Values for the
align
Property of the
Stage
Object
Table 12.2: Possible Values for the
scaleMode
Property of the
Stage
Object
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The Hidden Power of Flash Components
ISBN: 0782142109
EAN: 2147483647
Year: 2002
Pages: 111
Authors:
J. Scott Hamlin
,
Jared Tarbell
,
Brandon Williams
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
The Art of Using Animated Sprites for 2D Games
Programming the Keyboard, Mouse, and Joystick
Playing Intro Movies and Cut-Scenes
Epilogue
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Reversing a String
Autocorrect Text as a Buffer Changes
Classes
Creating a Singleton Class
Creating a Thread
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Individual change
Team change
Organizational change
Part II - The Applications
IT-based process change
Ruby Cookbook (Cookbooks (OReilly))
Reversing a String by Words or Characters
Stopping an Iteration
Avoiding Boilerplate Code with Metaprogramming
Parsing Comma-Separated Data
Creating a GUI Application with Tk
MPLS Configuration on Cisco IOS Software
Constraint-Based Routing and Operation in MPLS TE
VPLS Overview
Implementing Quality of Service in MPLS Networks
MPLS QoS Implementation
Configuration and Implementation of MPLS QoS in Uniform Mode and Short Pipe Mode Operation
Digital Character Animation 3 (No. 3)
Design Styles
Conclusion
Animation Interfaces
Beyond Walking
Developing a Story
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