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Part VIII: Characters
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Chapter List
Chapter 39: Understanding Rigging and Working with Bones
Chapter 40: Adding Inverse Kinematics
Chapter 41: Skinning Characters
Chapter 42: Creating and Animating Bipeds
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3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383
Authors:
Kelly L. Murdock
BUY ON AMAZON
Qshell for iSeries
The Integrated File System
Input and Output
Archives and Compression
Writing Programs for Qshell
C and C++ Development Tools
C & Data Structures (Charles River Media Computer Engineering)
Introduction to the C Language
The scanf Function
Arrays
Arrays, Searching, and Sorting
Problems in Stacks and Queues
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Web Services and Contemporary SOA (Part I: Activity Management and Composition)
Reliable messaging
Service-Oriented Design (Part III: Service Design)
WS-MetadataExchange language basics
A.3. The Oasis Car Wash
Ruby Cookbook (Cookbooks (OReilly))
Checking to See If a File Exists
Writing an Iterator Over a Data Structure
Using Object Relational Mapping with ActiveRecord
Setting and Retrieving Session Information
Determining Terminal Size
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
Running SQL Queries
Saving Your Work
Master/Detail Reports
Advanced Reports
Tables
Programming .Net Windows Applications
Dialog Boxes
Termination Buttons
TrackBar
Bugs Versus Exceptions
Configuration and Deployment
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