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Part IV: Writing a Racing Game
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Chapter 12: Generating Landscapes and Tracks
Chapter 13: Physics
Chapter 14: Fine-Tuning and “Modding” the Racing Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Cisco IOS Cookbook (Cookbooks (OReilly))
Creating Command Aliases
EIGRP Route Summarization
Generating RSA Keys
Enabling SNMPv3
Controlling Multicast Scope with Administratively Scoped Addressing
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter One Solutions
Chapter Two Principles
Chapter Four Precall Planning and Research
Chapter Five Stimulating Interest
Chapter Ten Vision Re-engineering
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Objectives of this book
Common principles of service-orientation
Service-orientation and object-orientation (Part II)
Service modeling (a step-by-step process)
Contrasting service modeling approaches (an example)
Understanding Digital Signal Processing (2nd Edition)
SIGNAL PROCESSING OPERATIONAL SYMBOLS
SPECTRAL INVERSION IN BANDPASS SAMPLING
Chapter Six. Infinite Impulse Response Filters
A BRIEF COMPARISON OF IIR AND FIR FILTERS
Section E.1. USING LOGARITHMS TO DETERMINE RELATIVE SIGNAL POWER
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Objects, Interfaces, and Patterns
Files and Directories
XML
Security and Cryptography
Useful COM Interop
Digital Character Animation 3 (No. 3)
Surface Types
The Mechanics of Walking
Animating the Face
Conclusion
Chapter Nine. Acting
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