AKA | Wildest Idea Thinking |
Classification | Idea Generating (IG) |
Of all the different variations of brainstorming, the wildest idea technique is perhaps the most challenging and creative activity. This tool encourages participants to perform out-of-the box brainstorming with the goal of generating truly outrageous and wild ideas. The underlying application of this tool is to discover break-through ideas for process, product, or service improvements.
To generate unusual and wild ideas that normal brainstorming methods do not.
To collect "anything goes" ideas for the purpose of finding practical applications or solutions that normally do not surface during regular session.
To promote creative thinking among brainstorming participants.
→ | Select and define problem or opportunity |
Identify and analyze causes or potential change | |
→ | Develop and plan possible solutions or change |
Implement and evaluate solution or change | |
Measure and report solution or change results | |
Recognize and reward team efforts |
Research/statistics | |
1 | Creativity/innovation |
Engineering | |
Project management | |
Manufacturing | |
3 | Marketing/sales |
Administration/documentation | |
Servicing/support | |
Customer/quality metrics | |
2 | Change management |
An experienced facilitator can promote more direct participation in this process by applying lessons learned from previous facilitation of round robin, classical, or reversed brainstorming sessions.
Some wild ideas may need on-the-spot clarification in order to make sense later.
before
Brainstorming
Mental Imaging
Round Robin Brainstorming
Interview Technique
Buzz Group
after
Starbursting
Thematic Content Analysis
Consensus Decision Making
Criteria Filtering
Multivoting
STEP 1 The facilitator introduces this brainstorming variation and provides a rationale for using it.
STEP 2 Brainstorming is started by the facilitator's displaying of several outrageous or impossible ideas to a stated topic, issue, or problem. See example Employee/Team Recognition and Reward.
STEP 3 Participants generate other wild, crazy ideas or hitchhike on others already mentioned.
STEP 4 The facilitator records ideas on the flip chart and monitors the process closely to ensure that participants do not revert back to generating more conventional ideas.
STEP 5 The process is continued until all participants run out of wild ideas. The final list of ideas is dated and saved for next steps.
Employee/Team Recognition and Reward | Date xx/xx/xx |
---|---|
| |
– Team gets 10% of profits | |
– "Honorary Executive" title | |
– Team success on E-mail distribution | |
– Teams determine recognition/reward | |
– Give "markers" | |
– Open doors for 2 days | |
– Team goes on cruise | |
– Job rotation for a week | |
| |
– President of the company for a day | |
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