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Chapter 2: A Basic Understanding
Figure 2.1
Figure 2.2
Figure 2.3
Figure 2.4
Chapter 3: History
Figure 3.1
Figure 3.2
Figure 3.3
Figure 3.4
Figure 3.5
Figure 3.6
Figure 3.7
Figure 3.8
Figure 3.9
Figure 3.10
Figure 3.11
Figure 3.12
Chapter 4: Steganography in Depth
Figure 4.1
Figure 4.2
Figure 4.3
Figure 4.4
Figure 4.5
Figure 4.6
Figure 4.7
Figure 4.8
Figure 4.9
Figure 4.10
Figure 4.11
Figure 4.12
Figure 4.13
Figure 4.14
Figure 4.15
Figure 4.16
Figure 4.17
Figure 4.18
Chapter 5: Watermarking
Figure 5.1
Figure 5.2
Figure 5.3
Chapter 6: Steganography Tools
Figure 6.1
Figure 6.2
Figure 6.3
Figure 6.4
Figure 6.5
Figure 6.6
Figure 6.7
Figure 6.8
Figure 6.9
Figure 6.10
Figure 6.11
Figure 6.12
Figure 6.13
Figure 6.14
Figure 6.15
Figure 6.16
Figure 6.17
Figure 6.18
Figure 6.19
Figure 6.20
Figure 6.21
Figure 6.22
Figure 6.23
Figure 6.24
Figure 6.25
Figure 6.26
Figure 6.27
Figure 6.28
Chapter 8: Real-World Uses
Figure 8.1
Figure 8.2
Figure 8.3
Chapter 9: Detection and Attacks
Figure 9.1
Figure 9.2
Figure 9.3
Figure 9.4
Figure 9.5
Figure 9.6
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Investigators Guide to Steganography
ISBN: 0849324335
EAN: 2147483647
Year: 2003
Pages: 220
Authors:
Gregory Kipper
BUY ON AMAZON
Qshell for iSeries
The Exit Status and Decision-Making
Commands
The Perl Utility
Appendix A Summary of Changes by Release
Appendix B Qshell versus DOS
Metrics and Models in Software Quality Engineering (2nd Edition)
The PTR Arrival and Backlog Projection Model
Possible Metrics for Acceptance Testing to Evaluate Vendor-Developed Software
Collecting Customer Outage Data for Quality Improvement
Take Time Getting Faster
Software Quality Engineering Modeling
Lotus Notes and Domino 6 Development (2nd Edition)
Output
Writing Java Applications
Accessing Data with XML
Domino and XML
Creating Mail-Enabled Applications
Building Web Applications with UML (2nd Edition)
Artifacts of the UX Model
JavaServer Page Custom Tags
Summary
Use Case View
User Experience Model
Extending and Embedding PHP
Functional Functions
Interfaces
Configuration and Linking
Appendix A. A Zend API Reference
Skeletons
Java All-In-One Desk Reference For Dummies
Going Around in Circles (Or, Using Loops)
Book III - Object-Oriented Programming
Working with Statics
Getting Input from the User
Using JDBC to Connect to a Database
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