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Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
ISBN: 1592000363
EAN: 2147483647
Year: 2004
Pages: 161
Authors:
Craig Murray
,
Justin Everett-Church
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
Number Crunching Mathematical and Relational Operators and Commands
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Loading and Saving Information Using Files
Project Management JumpStart
Developing Project Management Skills
Breaking Down the Project Activities
Planning and Acquiring Resources
Budgeting 101
Appendix C Sample Project Management Checklists
Inside Network Security Assessment: Guarding Your IT Infrastructure
What Security Is and Isnt
Making Sure You Are Ready to Begin
Determining the Next Step
Analysis
Conclusions
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Two Principles
Chapter Four Precall Planning and Research
Chapter Five Stimulating Interest
Chapter Ten Vision Re-engineering
Chapter Fourteen Getting Started with the Process
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Computers as Persuasive Tools
Computers as Persuasive Social Actors
Credibility and the World Wide Web
Increasing Persuasion through Mobility and Connectivity
Captology Looking Forward
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Seeing Services Through Your Customers Eyes-Becoming a customer-centered organization
Success Story #4 Stanford Hospital and Clinics At the forefront of the quality revolution
Phase 2 Engagement (Creating Pull)
Phase 4 Performance and Control
Raising the Stakes in Service Process Improvement
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