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Part III: Launching and Managing a Game
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Chapter 10 Launch Day
Chapter 11 Managing a Game Post-Launch
Chapter 12 The Live Development Team
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Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230
Authors:
Jessica Mulligan
,
Bridgette Patrovsky
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
Assessment Test
IT Project Management Overview
Cost Planning
Other Planning Processes
Project Closure
Absolute Beginner[ap]s Guide to Project Management
Estimating the Work
The Common Sources of Project Risk
Twelve Keys to Better Project Leadership
Managing Project Communications
Special Situations
A+ Fast Pass
Domain 2 Diagnosing and Troubleshooting
Domain 4 Motherboard/Processors/Memory
Domain 6 Basic Networking
Domain 3 Diagnosing and Troubleshooting
Domain 4 Networks
Oracle Developer Forms Techniques
Querying by Nonbase Table Items
Summary
The Basics of Error-Message Handling
Polymorphism
Techniques for Querying and Updating New Data Sources in Forms Based on Objects
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 30. Plot a Great Circle on a Flat Map
Hack 33. Georeference an Arbitrary Tourist Map
Hack 50. The Serial Port to USB Conundrum
Hack 70. Import Your GPS Waypoints and Tracklogs into GRASS
Hack 86. Track a Package Across the U.S.
.NET-A Complete Development Cycle
Implementing the SmartNotes Application
The Initial Use Case Model
GDI+ Programming
Performance Optimization, Multithreading, and Profiling
Implementation of Online Photo Shop
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