[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] 1-inch floppy drive 2nd 1.3-inch floppy drive 1.8-inch floppy drive 2nd 10/100BASE-T NIC 10BASE-T NIC 2nd 3rd 4th 144-pin S0-DIMM 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 144-pin SDRAM Micro-DIMM 2nd 3rd 4th 5th 6th 7th 8th 9th 172-pin DDR SDRAM Micro-DIMM 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 1XRTT cellular system 1xx-243xxx POST (power on self test) codes 2nd 3rd 4th 2.5-inch floppy drive 2nd 3rd 200-pin S0-DIMM 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 24-bit mode (video adapters) 2D graphics video memory requirements 3.5-inch floppy drive 2nd 32-bit mode (video adapters) 3Com Corp. contact information 3D audio DirectX support 2nd positional audio processing 2nd 3D graphics 3D graphics accelerators 2nd 3rd 4th 5th 6th 7th alpha blending anisotropic filtering bilinear filtering flat shading fogging full-screen antialiasing Gourand shading 2nd image abstractions image rendering 2nd integrated transform and lighting MIP mapping programmable vertex and pixel shading stencil buffering T-buffers texture mapping trilinear filtering vertex skinning Z-buffering alpha blending animation anisotropic filtering antialiasing bilinear filtering depth cueing displacement maps environment-based bump mapping flat shading fogging full-screen antialiasing geometry Gourand shading 2nd integrated transform and lighting MIP mapping 2nd perspective correction primitives programmable vertex and pixel shading rasterization scan conversion shading stencil buffering T-buffers texture mapping 2nd textures trilinear filtering vertex skinning vertices video memory requirements visible surface determination Z-buffering 3D graphics accelerators 2nd 3rd 4th 5th 6th 7th alpha blending anisotropic filtering bilinear filtering flat shading fogging full-screen antialiasing Gourand shading 2nd image abstractions image rendering 2nd integrated transform and lighting MIP mapping programmable vertex and pixel shading stencil buffering T-buffers texture mapping trilinear filtering vertex skinning Z-buffering 3DNow technology (mobile processors) 2nd 3rd 3M Notebook Privacy Computer Filters 3XRTT cellular system 5.1 Surround sound 5.25-inch floppy drive 2nd 54g wireless standard 2nd 3rd 72-pin S0-DIMM 2nd 3rd 4th 5th 802.11a wireless standard 2nd 3rd 4th 802.11b wireless standard 2nd 3rd 4th 802.11g wireless standard 2nd |