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Agile Principles, Patterns, and Practices in C#
Agile Principles, Patterns, and Practices in C#
ISBN: 0131857258
EAN: 2147483647
Year: 2006
Pages: 272
Authors:
Robert C. Martin
,
Micah Martin
BUY ON AMAZON
Agile Principles, Patterns, and Practices in C
Table of Contents
Copyright
Robert C. Martin Series
Foreword
Foreword
Preface
Acknowledgments
About the Authors
Section I. Agile Development
Chapter 1. Agile Practices
The Agile Alliance
Principles
Conclusion
Bibliography
Chapter 2. Overview of Extreme Programming
The Practices of Extreme Programming
Conclusion
Bibliography
Chapter 3. Planning
Initial Exploration
Release Planning
Iteration Planning
Defining Done
Task Planning
Iterating
Tracking
Conclusion
Bibliography
Chapter 4. Testing
Test-Driven Development
Acceptance Tests
Serendipitous Architecture
Conclusion
Bibliography
Chapter 5. Refactoring
A Simple Example of Refactoring: Generating Primes
Conclusion
Bibliography
Chapter 6. A Programming Episode
The Bowling Game
Conclusion
Overview of the Rules of Bowling
Section II. Agile Design
Chapter 7. What Is Agile Design?
Design Smells
Why Software Rots
The Copy Program
Conclusion
Bibliography
Chapter 8. The Single-Responsibility Principle (SRP)
Defining a Responsibility
Separating Coupled Responsibilities
Persistence
Conclusion
Bibliography
Chapter 9. The OpenClosed Principle (OCP)
Description of OCP
The Shape Application
Conclusion
Bibliography
Chapter 10. The Liskov Substitution Principle (LSP)
Violations of LSP
Factoring Instead of Deriving
Heuristics and Conventions
Conclusion
Bibliography
Chapter 11. The Dependency-Inversion Principle (DIP)
Layering
A Simple DIP Example
The Furnace Example
Conclusion
Bibliography
Chapter 12. The Interface Segregation Principle (ISP)
Interface Pollution
Separate Clients Mean Separate Interfaces
Class Interfaces versus Object Interfaces
The ATM User Interface Example
Conclusion
Bibliography
Chapter 13. Overview of UML for C Programmers
Class Diagrams
Object Diagrams
Collaboration Diagrams
State Diagrams
Conclusion
Bibliography
Chapter 14. Working with Diagrams
Why Model?
Making Effective Use of UML
Iterative Refinement
When and How to Draw Diagrams
Conclusion
Chapter 15. State Diagrams
The Basics
Using FSM Diagrams
Conclusion
Chapter 16. Object Diagrams
A Snapshot in Time
Active Objects
Conclusion
Chapter 17. Use Cases
Writing Use Cases
Diagramming Use Cases
Conclusion
Bibliography
Chapter 18. Sequence Diagrams
The Basics
Advanced Concepts
Conclusion
Chapter 19. Class Diagrams
The Basics
An Example Class Diagram
The Details
Conclusion
Bibliography
Chapter 20. Heuristics and Coffee
The Mark IV Special Coffee Maker
OOverkill
Bibliography
Section III. The Payroll Case Study
Chapter 21. COMMAND and ACTIVE OBJECT: Versatility and Multitasking
Simple Commands
Transactions
Undo Method
Active Object
Conclusion
Bibliography
Chapter 22. TEMPLATE METHOD and STRATEGY: Inheritance versus Delegation
Template Method
Strategy
Conclusion
Bibliography
Chapter 23. Facade and Mediator
Facade
Mediator
Conclusion
Bibliography
Chapter 24. Singleton and Monostate
Singleton
Monostate
Conclusion
Bibliography
Chapter 25. Null Object
Description
Conclusion
Bibliography
Chapter 26. The Payroll Case Study: Iteration 1
Rudimentary Specification
Analysis by Use Cases
Reflection: Finding the Underlying Abstractions
Conclusion
Bibliography
Chapter 27. The Payroll Case Study: Implementation
Transactions
Main Program
The Database
Conclusion
About This Chapter
Bibliography
Section IV. Packaging the Payroll System
Chapter 28. Principles of Package and Component Design
Packages and Components
Principles of Component Cohesion: Granularity
Principles of Component Coupling: Stability
Conclusion
Chapter 29. Factory
A Dependency Problem
Static versus Dynamic Typing
Substitutable Factories
Using Factories for Test Fixtures
Importance of Factories
Conclusion
Bibliography
Chapter 30. The Payroll Case Study: Package Analysis
Component Structure and Notation
Applying the Common Closure Principle (CCP)
Applying the ReuseRelease Equivalence Principle (REP)
Coupling and Encapsulation
Metrics
Applying the Metrics to the Payroll Application
The Final Packaging Structure
Conclusion
Bibliography
Chapter 31. Composite
Composite Commands
Multiplicity or No Multiplicity
Conclusion
Chapter 32. Observer: Evolving into a Pattern
The Digital Clock
The OBSERVER Pattern
Conclusion
Bibliography
Chapter 33. Abstract Server, Adapter, and Bridge
Abstract Server
Adapter
Bridge
Conclusion
Bibliography
Chapter 34. PROXY and GATEWAY: Managing Third-Party APIs
Proxy
Databases, Middleware, and Other Third-Party Interfaces
Table Data Gateway
Using Other Patterns with Databases
Conclusion
Bibliography
Chapter 35. Visitor
Visitor
Acyclic Visitor
Decorator
Extension Object
Conclusion
Bibliography
Chapter 36. State
Nested SwitchCase Statements
Transition Tables
The State Pattern
Classes of State Machine Application
Conclusion
Bibliography
Chapter 37. The Payroll Case Study: The Database
Building the Database
A Flaw in the Code Design
Adding an Employee
Transactions
Loading an Employee
What Remains?
Chapter 38. The Payroll User Interface: MODEL VIEW PRESENTER
The Interface
Implementation
Building a Window
The Payroll Window
The Unveiling
Conclusion
Bibliography
Appendix A. A Satire of Two Companies
Appendix B. What Is Software?
Afterword
InsideFrontCover
Manifesto for Agile Software Development
Principles behind the Agile Manifesto
InsideBackCover
Practices of Extreme Programming
The Principles of Object Oriented Design
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Agile Principles, Patterns, and Practices in C#
ISBN: 0131857258
EAN: 2147483647
Year: 2006
Pages: 272
Authors:
Robert C. Martin
,
Micah Martin
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
What Is a WBS Exactly?
Next Step in the Schedule Development Process
The Essential Process for Managing Project Risks
Typical Quality-Related Challenges
Seven Tips for Sellers
A+ Fast Pass
Domain 1 Installation, Configuration, and Upgrading
Domain 3 Preventive Maintenance
Domain 6 Basic Networking
Domain 1 Operating System Fundamentals
Domain 4 Networks
Cisco CallManager Fundamentals (2nd Edition)
The Three Responsibilities of Call Routing
Trunk Devices
MGCP Gateways
Cisco CallManager Feature List
Appendix C. Protocol Details
Information Dashboard Design: The Effective Visual Communication of Data
Displaying Excessive Detail or Precision
Organize the Information to Support Its Meaning and Use
Maintain Consistency for Quick and Accurate Interpretation
Test Your Design for Usability
Sample Telesales Dashboard
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Ways to Customize Word
Advanced Topic: Dynamic Host Items
Another Technique for Creating Data-Bound Spreadsheets
Excel-Friendly XML Schemas
VSTO Support for the WordML File Format
Extending and Embedding PHP
Returning Values by Reference
Methods
Summary
Autoconf
Reusing Old Tricks
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