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MAYA for Windows and MacIntosh
MAYA for Windows and MacIntosh
ISBN: B002W9GND0
EAN: N/A
Year: 2004
Pages: 147
Authors:
Danny Riddell
BUY ON AMAZON
Maya 6 for Windows and Macintosh: Visual QuickStart Guide
Table of Contents
Copyright
Acknowledgements
Chapter i. Introduction
Who is this Book For?
What You Will Need
Maya Versions and Flavors
Additional Resources
Chapter 1. Maya Basics
About Maya
Maya s Interface
Beginning a Project
Importing, Exporting, and Referencing
Setting Maya Preferences
Keyboard Shortcuts
Maya Help
Chapter 2. Navigating and Changing the Interface
Dollying, Tracking, and Tumbling
Changing the Layout
About Display Options and Smoothness
Chapter 3. Creating Primitives and Text
About NURBS
About NURBS Primitives
Changing Attributes of NURBS Primitives
About Polygons
About Polygon Primitives
Changing a Polygon Primitive s Attributes
About Subdiv Surfaces
About Subdiv Primitives
Creating Subdiv Primitives
About Text
Naming Objects
About Pivot Points
Chapter 4. Selection Modes, Hiding, and Templating
Selecting Objects and Using the Pick Mask
About Layers
Chapter 5. Transforming Objects and Components
Moving, Rotating, and Scaling Objects
Duplication Options
Soft Modifying Objects
Chapter 6. Grouping, Parenting, and Aligning
Grouping vs. Parenting
About Aligning and Snapping Objects
Chapter 7. NURBS Curves and Surfaces
About NURBS Objects
Creating NURBS Curves
Creating Surfaces from Curves
Chapter 8. Polygons
About Modeling Polygons
Working with Vertex Normals
Chapter 9. Subdiv Surfaces
Subdiv Surface Components
Sculpting Subdiv Surfaces
Working in Polygon Mode
Using the Crease Tools
Mirroring Subdiv Services
Collapsing the Hierarchy
Chapter 10. Skeletons and Inverse Kinematics
About Joints
About IK Handles and Solvers
About Spline IK
Chapter 11. Parenting and Binding to a Skeleton
About Clusters and Weights
About Binding
Chapter 12. Animation
Animation Controls
About Setting Keyframes
Setting Animation Preferences
Importing Sound Files
About the Graph Editor
About the Dope Sheet
About Constraints
Ghosting
Path Animation
About the Trax Editor
About Blend Shapes
Previewing Your Animation
Chapter 13. Deformers
Nonlinear Deformers
The Lattice
Wire and Sculpt Deformers
Jiggle Deformers
Wrap Deformers
Deforming Particles
Hiding, Showing, and Deleting Deformers
Chapter 14. Creating Lights
Setting the Scene s Mood
About the Hypershade
Setting Up for a Render
About Lights
Looking Through a Light
Light Linking
About Shadows
Chapter 15. Shaders, Materials, and Mapping
About the Hypershade
About Materials
About Projection Maps
About Texturing Polygons
Chapter 16. Cameras and Rendering
About Cameras
About Rendering
Launching Renders with Scripts
Chapter 17. MEL and Expressions Primer
About the Script Editor
About the Shelf Editor
Using Expressions
Chapter 18. Dynamics
Particles
Render Types
Fields
Collisions
Rigid-Body Dynamics
Soft-Body Dynamics
Effects
The Dynamic Relationships Editor
Fluid Effects
Chapter 20. Color Insert
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
MAYA for Windows and MacIntosh
ISBN: B002W9GND0
EAN: N/A
Year: 2004
Pages: 147
Authors:
Danny Riddell
BUY ON AMAZON
A Practitioners Guide to Software Test Design
The Testing Process
Use Case Testing
Section II - White Box Testing Techniques
Control Flow Testing
Section III - Testing Paradigms
SQL Hacks
Hack 19. Convert Strings to Dates
Hack 46. Store Images in a Database
Hack 63. Generate Rows Without Tables
Hack 87. Generate a Calendar
Hack 88. Test Two Values from a Subquery
Visual C# 2005 How to Program (2nd Edition)
User-Defined Controls
Drawing Arcs
Exercises
G.6. Internal Linking
J.10. Class BalanceInquiry
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Table Statistics
Client 3Processing Queries
Client 1Connecting to the Server
Client 2An Interactive Query Processor
Securing the PostgreSQL Data Files
File System Forensic Analysis
Digital Investigations and Evidence
PC-based Partitions
Multiple Disk Volumes
UFS1 and UFS2 Concepts and Analysis
Bibliography
Quantitative Methods in Project Management
Organizing and Estimating the Work
Making Quantitative Decisions
Risk-Adjusted Financial Management
Quantitative Time Management
Quantitative Methods in Project Contracts
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