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Game Development with ActionScript
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors:
Lewis Moronta
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
Section Part One:. What s in This Book?
What s on the CD?
Part ONE: The Essentials
Chapter 1. The Flash Interface: Getting Acquainted
Flash History
Flash Today
The Flash Tour
Symbols
Publishing
Summary
Questions Answers
Chapter 2. Programming and Design: Concept to Production
What Is Programming?
What Is ActionScript?
Production Pipeline
Summary
Question Answer
Chapter 3. The Fundamentals: Variables, Conditionals, and Loops
Where Do Scripts Go?
The trace Command and Syntax
Your First Program
Commenting Your Code
Introducing Variables
The Operators
Conditional Statements
Loops and Iteration
Summary
Questions Answers
Chapter 4. Movie Clips and Buttons: Methods and Properties
Programmable Buttons
All About MCs
Custom Functions
Movie Clip Navigation
Summary
Questions Answers
Exercise
Chapter 5. Arrays and Objects
What Are Arrays?
Referencing Arrays
Creating and Initializing Arrays
Multi-Dimensional Arrays
Using Arrays
What Are ActionScript Objects?
Creating and Initializing Objects
Using Objects
Summary
Question Answer
Part TWO: The Intermediate Info
Chapter 6. Dynamic Movie Clips
Generating Random Numbers
Duplicating a Movie Clip
Duplicating Clips from the Library
The attachMovie Demo
Improving the Particle System
Summary
Question Answer
Exercise
Chapter 7. Drawing with a Script
How to Draw a Line
How to Draw Shapes
How to Automate Patterns
Drawing Shapes with Fills
Drawing Curves
Drawing Shapes in Movie Clips
Summary
Question Answer
Exercises
Part THREE: Interactivity and Sound
Chapter 8. User Interactivity: the Keyboard
The Hidden Keypress
Using the Key Object
Installing Key Listeners
A Key Object Demo
Summary
Questions Answers
Exercises
Chapter 9. More Interaction: The Mouse
Detecting the Mouse Cursor Position
Replacing the Mouse Cursor
Drawing Lines to the Cursor
Allowing the User to Draw
Dragging and Dropping
Summary
Question Answer
Exercise
Chapter 10. Sound Effects and Music
Using Library Sounds
Setting Up a Sound Movie Clip
Attaching Sounds Dynamically
Creating a Volume Slider
Panning Sounds
Transforming Sounds
Sound Monitoring
Summary
Question Answer
Exercises
Part FOUR: The Math
Chapter 11. Trigonometry Made Easy
The Unit Circle
What Are Radians?
Periods, Domains, and Ranges
Trigonometric Functions
The Tank Demo
Summary
Question Answer
Exercise
Chapter 12. The Physics: Making It Feel Real
Vector and Scalar Values
Working with Gravity
Working with Wind
Working with Friction
Summary
Questions Answers
Exercise
Part FIVE: Advanced Topics
Chapter 13. Server and CGI Communications
Exporting HTML
Browser Communication
CGI Scripts
How Info Is Stored
The LoadVars Object
Sending Info to the Server
Saving Game States
Summary
Questions Answers
Chapter 14. Memory and Web Management
Designing a Loader Screen
Using the Bandwidth Profiler
Issues with Linked Objects
Summary
Question Answer
Exercise
Chapter 15. Advanced Interaction with Components
Meet the Components
The PushButton
Designing an Options Screen
Summary
Questions Answer
Exercise
Chapter 16. Debugging and Avoiding Common Programming Pitfalls
Common Pitfalls
Using the Debugger
Summary
Questions Answers
Chapter 17. Matridia II: The Project
The Idea
The Approach
The Setup
The Code
The Future
Summary
Questions Answers
Exercises
Appendix A. Keyboard Keys and Key Code Values
Game Development with ActionScript
ISBN: 1592001106
EAN: 2147483647
Year: 2004
Pages: 162
Authors:
Lewis Moronta
BUY ON AMAZON
Java I/O
JAR Archives
Encryption Basics
Customizing the Serialization Format
Working with Files
Datagrams
A Practitioners Guide to Software Test Design
The Testing Process
Data Flow Testing
Test Planning
Section IV - Supporting Technologies
Defect Taxonomies
C++ GUI Programming with Qt 3
Signals and Slots in Depth
Setting Up the Status Bar
Multiple Documents
Reading XML with DOM
Communicating with the GUI Thread
Postfix: The Definitive Guide
Email Topics
How qmgr Works
Open Relays
Postfix Configuration
Content-Checking
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 2. Find Yourself (and Others) on Google Maps
Hacks 1016: Introduction
Hack 28. How Big Is That, Exactly?
Hack 30. Stay Out of Traffic Jams
Hack 70. Will the Kids Barf? (and Other Cool Ways to Use Google Maps)
Cultural Imperative: Global Trends in the 21st Century
Cultural Spectacles
The Pacific Rim: The Fourth Cultural Ecology
Conclusion
Appendix B Leadership Test
Appendix C National Traits
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