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Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
ISBN: 1590597915
EAN: 2147483647
Year: 2005
Pages: 137
Authors:
Keith Peters
BUY ON AMAZON
Foundation ActionScript Animation: Making Things Move
Back Cover
About
Foreword
Introduction
Part One: ActionScripted Animation Basics
Chapter 1: Basic Animation Concepts
What is Animation?
Frames and Motion
Dynamic vs. Static Animation
Summary
Chapter 2: Basics of ActionScript for Animation
Basic Animation
Movie Clips
Classes and OOP
User Interaction
Summary
Chapter 3: Trigonometry for Animation
What is Trigonometry?
Angles
Trig Functions
Rotation
Waves
Circles and Ellipses
Pythagorean Theorem
Distance Between Two Points
Important Formulas in This Chapter
Summary
Chapter 4: Rendering Techniques
Colors in Flash
The Drawing API
Color Transforms
Filters
Bitmap Control
Important Formulas in This Chapter
Summary
Part Two: Basic Motion
Chapter 5: Velocity and Acceleration
Velocity
Acceleration
Important Formulas in This Chapter
Summary
Chapter 6: Boundaries and Friction
Environmental Boundaries
Friction
Important Formulas in This Chapter
Summary
Chapter 7: User Interaction--Moving Objects Around
Pressing and Releasing a Movie Clip
Dragging a Movie Clip
Throwing
Summary
Part Three: Advanced Motion
Chapter 8: Easing and Springing
Proportional Motion
Easing
Springing
Important Formulas in This Chapter
Summary
Chapter 9: Collision Detection
Collision Detection Methods
Built-in hitTest
Distance-Based Collision Detection
Multiple-Object Collision Detection Strategies
Important Formulas in This Chapter
Summary
Chapter 10: Coordinate Rotation and Bouncing Off Angles
Simple Coordinate Rotation
Advanced Coordinate Rotation
Bouncing Off an Angle
Important Formulas in This Chapter
Summary
Chapter 11: Billiard Ball Physics
Mass
Momentum
Conservation of Momentum
Important Formulas in This Chapter
Summary
Chapter 12: Particle Attraction and Gravity
Particles
Gravity
Springs
Important Formulas in This Chapter
Summary
Chapter 13: Forward Kinematics--Making Things Walk
Introducing Forward and Inverse Kinematics
Getting Started Programming Forward Kinematics
Automating the Process
Making It Really Walk
Summary
Chapter 14: Inverse Kinematics--Dragging and Reaching
Reaching and Dragging Single Segments
Dragging Multiple Segments
Reaching with Multiple Segments
Using the Standard Inverse Kinematics Method
Important Formulas in This Chapter
Summary
Part Four: 3D Animation
Chapter 15: 3D Basics
The Third Dimension and Perspective
Velocity and Acceleration
Bouncing
Gravity
Wrapping
Easing and Springing
Coordinate Rotation
Collision Detection
Important Formulas in This Chapter
Summary
Chapter 16: 3D Lines and Fills
Creating Points and Lines
Making Shapes
Creating 3D Fills
Modeling 3D Solids
Moving 3D Solids
Summary
Chapter 17: Backface Culling and 3D Lighting
Backface Culling
Depth Sorting
3D Lighting
Summary
Part Five: Additional Techniques
Chapter 18: Matrix Math
Matrix Basics
Matrix Operations
The Matrix Class in Flash 8
Summary
Chapter 19: Tips and Tricks
Brownian (Random) Motion
Random Distribution
Interval- and Timer-based Animation
Collisions Between Same-Mass Objects
Integrating Sound
Useful Formulas
List of Figures
List of Tables
Foundation Actionscript 3.0 Animation: Making Things Move!
ISBN: 1590597915
EAN: 2147483647
Year: 2005
Pages: 137
Authors:
Keith Peters
BUY ON AMAZON
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The Microsoft Client Library for AJAX
The Pulsing Heart of ASP.NET AJAX
The AJAX Control Toolkit
Built-in Application Services
Building AJAX Applications with ASP.NET
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Computers as Persuasive Media Simulation
Computers as Persuasive Social Actors
Credibility and the World Wide Web
File System Forensic Analysis
Hard Disk Data Acquisition
Summary
Specific File Systems
MFT Entry Attribute Concepts
Group Descriptor Tables
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Seeing Services Through Your Customers Eyes-Becoming a customer-centered organization
The Value in Conquering Complexity
Phase 3 Mobilization
First Wave Service Projects
Raising the Stakes in Service Process Improvement
VBScript in a Nutshell, 2nd Edition
Global Code
VBScript Data Types: The Many Faces of the Variant
The Script Component Wizard
Section A.1. Array Handling
Section A.12. Miscellaneous
Digital Character Animation 3 (No. 3)
Chapter Two. Modeling Characters
Creating Characters
Secondary Action
Creating Appealing Poses
Conclusion
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