Essential ActionScript 2.0
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Essential ActionScript 3.0 (Essential)
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The Essential Guide to Flash CS4 with ActionScript
|
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
|
Learning ActionScript 3.0: A Beginner s Guide
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| 1. Essential ActionScript 2.0 |
| 2. Table of Contents |
| 3. Copyright |
| 4. Foreword | Foreword |
| 5. Preface | Preface |
| 6. This Book Wants You | This Book Wants You |
| 7. What This Book Is Not | What This Book Is Not |
| 8. Who Should (and Shouldn t) Read This Book | Who Should (and Shouldn t) Read This Book |
| 9. ActionScript 2.0 Versus ActionScript 1.0 | ActionScript 2.0 Versus ActionScript 1.0 |
| 10. Deciphering Flash Versions | Deciphering Flash Versions |
| 11. Example Files and Resources | Example Files and Resources |
| 12. Typographical Conventions | Typographical Conventions |
| 13. Using Code Examples | Using Code Examples |
| 14. We d Like to Hear from You | We d Like to Hear from You |
| 15. Acknowledgments | Acknowledgments |
| 16. Part I: The ActionScript 2.0 Language |
| 17. Chapter 1. ActionScript 2.0 Overview | Chapter 1. ActionScript 2.0 Overview |
| 18. 1.1 ActionScript 2.0 Features | 1.1 ActionScript 2.0 Features |
| 19. 1.2 Features Introduced by Flash Player 7 | 1.2 Features Introduced by Flash Player 7 |
| 20. 1.3 Flash MX 2004 Version 2 Components | 1.3 Flash MX 2004 Version 2 Components |
| 21. 1.4 ActionScript 1.0 and 2.0 in Flash Player 6 and 7 | 1.4 ActionScript 1.0 and 2.0 in Flash Player 6 and 7 |
| 22. 1.5 Let s Go OOP | 1.5 Let s Go OOP |
| 23. Chapter 2. Object-Oriented ActionScript | Chapter 2. Object-Oriented ActionScript |
| 24. 2.1 Procedural Programming and Object-Oriented Programming | 2.1 Procedural Programming and Object-Oriented Programming |
| 25. 2.2 Key Object-Oriented Programming Concepts | 2.2 Key Object-Oriented Programming Concepts |
| 26. 2.3 But How Do I Apply OOP? | 2.3 But How Do I Apply OOP? |
| 27. 2.4 On with the Show | 2.4 On with the Show |
| 28. Chapter 3. Datatypes and Type Checking | Chapter 3. Datatypes and Type Checking |
| 29. 3.1 Why Static Typing? | 3.1 Why Static Typing? |
| 30. 3.2 Type Syntax | declaration actionscript 2.0 number date types |
| 31. 3.3 Compatible Types | 3.3 Compatible Types |
| 32. 3.4 Built-in Dynamic Classes | 3.4 Built-in Dynamic Classes |
| 33. 3.5 Circumventing Type Checking | 3.5 Circumventing Type Checking |
| 34. Day Day Up |
| 35. 3.7 Datatype Information for Built-in Classes | 3.7 Datatype Information for Built-in Classes |
| 36. 3.8 ActionScript 2.0 Type Checking Gotchas | 3.8 ActionScript 2.0 Type Checking Gotchas |
| 37. 3.9 Up Next: Creating Classes-Your Own Datatypes | 3.9 Up Next: Creating ClassesYour Own Datatypes |
| 38. Chapter 4. Classes | Chapter 4. Classes |
| 39. 4.1 Defining Classes | 4.1 Defining Classes |
| 40. 4.2 Constructor Functions (Take 1) | 4.2 Constructor Functions (Take 1) |
| 41. 4.3 Properties | 4.3 Properties |
| 42. 4.4 Methods | 4.4 Methods |
| 43. 4.5 Constructor Functions (Take 2) | 4.5 Constructor Functions (Take 2) |
| 44. 4.6 Completing the Box Class | 4.6 Completing the Box Class |
| 45. 4.7 Putting Theory into Practice | 4.7 Putting Theory into Practice |
| 46. Chapter 5. Authoring an ActionScript 2.0 Class | Chapter 5. Authoring an ActionScript 2.0 Class |
| 47. 5.1 Class Authoring Quick Start | 5.1 Class Authoring Quick Start |
| 48. 5.2 Designing the ImageViewer Class | 5.2 Designing the ImageViewer Class |
| 49. 5.3 ImageViewer Implementation (Take 1) | 5.3 ImageViewer Implementation (Take 1) |
| 50. 5.4 Using ImageViewer in a Movie | How the Compiler Exports SWF Files 5.4 Using ImageViewer in a Movie |
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Authors: Moock C. ISBN: 0596006527 Current page: 1 from 177 This Guide are presented on flylib.comOur library present to you materials from book Essential ActionScript 2.0. Warning! The page Table of content from this book is informational only! Do not print out this page! Do NOT SUBMIT this page as part of your website or work without confirmation from the authors. You can read the contents of the book, but we strongly recommend that you purchase. or example, you can Buy this book on Amazon.com |
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Essential ActionScript 2.0
|
Essential ActionScript 3.0 (Essential)
|
The Essential Guide to Flash CS4 with ActionScript
|
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
|
Learning ActionScript 3.0: A Beginner s Guide
|