1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
| 1. Description |
| 2. Copyright |
| 3. Foreword | Foreword |
| 4. Preface | Preface |
| 5. Second Edition Quick Start | Second Edition Quick Start |
| 6. What s New in Flash MX ActionScript | What s New in Flash MX ActionScript |
| 7. What s New in the Second Edition | What s New in the Second Edition |
| 8. What s Not in This Book | What s Not in This Book |
| 9. Undocumented ActionScript Features | Undocumented ActionScript Features |
| 10. Flash Naming Conventions | Flash Naming Conventions |
| 11. What Can ActionScript Do? | What Can ActionScript Do? |
| 12. The Code Depot | The Code Depot |
| 13. Showcase | Showcase |
| 14. Typographical Conventions | Typographical Conventions |
| 15. We d Like to Hear from You | We d Like to Hear from You |
| 16. Acknowledgments | Acknowledgments |
| 17. Part I: ActionScript Fundamentals |
| 18. Chapter 1. A Gentle Introduction for Nonprogrammers | Chapter 1. A Gentle Introduction for Nonprogrammers |
| 19. 1.1 Some Basic Phrases | 1.1 Some Basic Phrases |
| 20. 1.2 Further ActionScript Concepts | 1.2 Further ActionScript Concepts |
| 21. 1.3 Building a Multiple-Choice Quiz | Variable Naming Styles 1.3 Building a Multiple-Choice Quiz |
| 22. 1.4 Onward | 1.4 Onward |
| 23. Chapter 2. Variables | Chapter 2. Variables |
| 24. 2.1 Creating Variables (Declaration) | 2.1 Creating Variables (Declaration) |
| 25. 2.2 Assigning Values to Variables | 2.2 Assigning Values to Variables |
| 26. 2.3 Changing and Retrieving Variable Values | 2.3 Changing and Retrieving Variable Values |
| 27. 2.4 Types of Values | 2.4 Types of Values |
| 28. 2.5 Variable Scope | 2.5 Variable Scope |
| 29. 2.6 Loading External Variables | 2.6 Loading External Variables |
| 30. 2.7 Some Applied Examples | 2.7 Some Applied Examples |
| 31. 2.8 Onward | 2.8 Onward |
| 32. Chapter 3. Data and Datatypes | Chapter 3. Data and Datatypes |
| 33. 3.1 Data Versus Information | 3.1 Data Versus Information |
| 34. 3.2 Retaining Meaning with Datatypes | 3.2 Retaining Meaning with Datatypes |
| 35. 3.3 Creating and Categorizing Data | categorising objects actionscript in flash |
| 36. 3.4 Datatype Conversion | 3.4 Datatype Conversion |
| 37. 3.5 Primitive Data Versus Composite Data | 3.5 Primitive Data Versus Composite Data |
| 38. 3.6 Copying, Comparing, and Passing Data | 3.6 Copying Comparing and Passing Data |
| 39. 3.7 Onward | 3.7 Onward |
| 40. Chapter 4. Primitive Datatypes | Chapter 4. Primitive Datatypes |
| 41. 4.1 The Number Type | 4.1 The Number Type |
| 42. 4.2 Integers and Floating-Point Numbers | 4.2 Integers and Floating-Point Numbers |
| 43. 4.3 Numeric Literals | 4.3 Numeric Literals |
| 44. 4.4 Working with Numbers | 4.4 Working with Numbers |
| 45. 4.5 The String Type | 4.5 The String Type |
| 46. 4.6 Working with Strings | 4.6 Working with Strings |
| 47. 4.7 The Boolean Type | 4.7 The Boolean Type |
| 48. 4.8 Undefined | 4.8 Undefined |
| 49. 4.9 Null | 4.9 Null |
| 50. 4.10 Onward | 4.10 Onward |
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Authors: Moock C ISBN: 059600396X Current page: 1 from 780 This Guide are presented on flylib.comOur library present to you materials from book ActionScript for Flash MX. The Definitive Guide. Warning! The page Table of content from this book is informational only! Do not print out this page! Do NOT SUBMIT this page as part of your website or work without confirmation from the authors. You can read the contents of the book, but we strongly recommend that you purchase. or example, you can Buy this book on Amazon.com |