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Part III: Improving Your Game Engine
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Chapter List
Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Systematic Software Testing (Artech House Computer Library)
Analysis and Design
The Test Organization
Improving the Testing Process
Some Final Thoughts…
Appendix E Simplified Unit Test Plan
Managing Enterprise Systems with the Windows Script Host
Introduction
Logon Scripts and Scheduling
Input/Output Streams
Application Automation
Messaging Operations
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
What this book does not cover
Service activity
Addressing
Principles of Service-Orientation
The bottom-up strategy
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 17. Map Nearby Wi-Fi Hotspots
Hack 52. Show Your Waypoints on Aerial Photos with Terrabrowser
Hack 56. Animate Your Tracklogs
Hack 72. Add Relief to Your Topographic Maps
Hack 99. Map Your Friend-of-a-Friend Network
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Creating a Struts-based MVC Application
Templates and Velocity
Creating a Search Engine with Lucene
Building the JavaEdge Application with Ant and Anthill
PMP Practice Questions Exam Cram 2
Project Initiation
Exam Prep Questions
Answers and Explanations
Exam Prep Questions
Answers and Explanations
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