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Part III: Improving Your Game Engine
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Chapter List
Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
MySQL Stored Procedure Programming
Interacting with the Database
Conclusion
The Pros and Cons of Stored Programs in Modern Applications
Using Stored Procedures with Spring
Execution Mode Options for Stored Programs
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Presenting InfoPath 2003 SP-1
Formatting Forms
Designing InfoPath Web Service Clients
Navigating the InfoPath Object Model
Writing Advanced Event Handlers
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Introduction to Kanban
Size the Kanban
Initial Startup and Common Pitfalls
Improving the Kanban
Appendix G Intra-Cell Kanban
Oracle Developer Forms Techniques
GUI Development
Summary
Using Form and Global Variables
Avoiding Confusion Between DO_KEY and the Corresponding KEY- Trigger
Advanced Forms Programming
Adobe After Effects 7.0 Studio Techniques
Effects & Presets
Color Keying
Fixing Typical Problems
Backlighting, Flares, Light Volume
Firearms
PMP Practice Questions Exam Cram 2
Answers and Explanations
Project PlanningCore Processes
Answers and Explanations
Exam Prep Questions
Project Closing
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