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Part III: Production Quality
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Chapter 13: Producing Content with Technical Quality
Chapter 14: Optimizing Quality Throughout Production
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Game Graphics Learning to Use Bitmaps
The Art of Using Animated Sprites for 2D Games
Playing Intro Movies and Cut-Scenes
Fundamentals of 3D Graphics Programming
Inside Network Security Assessment: Guarding Your IT Infrastructure
The Role Authentication, Authorization, and Accountability Play in a Secure Organization
Building the Final Report
Security Tool Websites
Critical Systems and Information Forms
Statement of Work
Network Security Architectures
Vulnerability Types
Components of a Hardening Strategy
FTP
Defining the Teleworker Environment
An Introduction to Design Patterns in C++ with Qt 4
Points of Departure
Review Questions
Appendix C. The Development Environment
C++ References
Qt References
Microsoft WSH and VBScript Programming for the Absolute Beginner
VBScript Basics
Processing Collections of Data
Handling Script Errors
Combining Different Scripting Languages
Appendix B Built-In VBScript Functions
File System Forensic Analysis
Summary
Disk Spanning
Bibliography
Directory Entry
Block and Fragment Bitmaps
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