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Part I: Audio
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Chapter List
Chapter 1: Getting Started with DirectSound
Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3: Moving Sounds in 3-D Space
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5: Understanding Audio Special Effects
Chapter 6: Streaming Sounds into Circular Buffers
Chapter 7: Driving Hardware with Property Sets
Chapter 8: Building an Application with the Concertina Framework
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
System Memory
Environment Variables
Semaphore Operations
Sockets: The Connection-Oriented Paradigm
D.3. Generating Profile Data
SQL Hacks
Hack 4. UPDATE the Database
Hack 53. Clean Inconsistent Records
Hack 59. Define Personalized Parameters
Locking and Performance
Hack 93. Auto-Create Database Users
Postfix: The Definitive Guide
Postfix Origins and Philosophy
DNS Overview
Client-Detection Rules
Other Considerations
C.6. Common Problems
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hacks 19: Introduction
Hack 3. Navigate the World in Your Web Browser
Hack 36. Get Driving Directions for More Than Two Locations
Hack 63. Read and Write Markers from a MySQL Database
Hack 70. Will the Kids Barf? (and Other Cool Ways to Use Google Maps)
Microsoft VBScript Professional Projects
What Is VBScript?
Errors, Constants, and Variables
VBScript and the WSH
Maintaining a 30-Day Summary Log Archive
Appendix A Windows XP Command Reference
DNS & BIND Cookbook
Stopping a Name Server
Adding Similar Records
Introduction
Configuring a Resolver to Query a Remote Name Server
Signing Queries and Dynamic Updates with TSIG Programmatically
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