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Part I: Audio
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Chapter List
Chapter 1: Getting Started with DirectSound
Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3: Moving Sounds in 3-D Space
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5: Understanding Audio Special Effects
Chapter 6: Streaming Sounds into Circular Buffers
Chapter 7: Driving Hardware with Property Sets
Chapter 8: Building an Application with the Concertina Framework
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Summary
Locking Files
Message Queue Control
Summary
Nomenclature and Key Concepts
Metrics and Models in Software Quality Engineering (2nd Edition)
Software Development Process Models
Metrics for Software Maintenance
Defect Removal Effectiveness
Model Assumptions
Celebrate the Journey, Not Just the Destination
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 22. Map Wi-Fi Networks with Kismet and GPSd
Hack 76. Build an Online Community in Your Offline Neighborhood
Hack 84. Spider Omni Antenna
Hack 87. Primestar Dish with Waveguide Feed
Hack 97. Calculate the Link Budget
Ruby Cookbook (Cookbooks (OReilly))
Parsing Dates, Precisely or Fuzzily
Summing the Items of an Array
Controlling Access by Making Methods Private
Storing Hashed User Passwords in the Database
Writing a C Extension for Ruby
Sap Bw: a Step By Step Guide for Bw 2.0
Creating an InfoCube
Creating InfoObjects Characteristics
Using a Variable to Access a Hierarchy Node Directly
Transferring R/3 Global Settings
Appendix B. SAP Basis Overview
Digital Character Animation 3 (No. 3)
Surface Types
Understanding Motion
Secondary Action
Acting and Story
Chapter Ten. Directing and Filmmaking
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