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Part I: Audio
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Chapter List
Chapter 1: Getting Started with DirectSound
Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3: Moving Sounds in 3-D Space
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5: Understanding Audio Special Effects
Chapter 6: Streaming Sounds into Circular Buffers
Chapter 7: Driving Hardware with Property Sets
Chapter 8: Building an Application with the Concertina Framework
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
PL/SQL
Optimizing: Reducing Parses
Data Dictionary Report
The Crystal Repository
Appendix B Functions
SQL Tips & Techniques (Miscellaneous)
Using Data Control Language (DCL) to Setup Database Security
Creating Indexes for Fast Data Retrieval
Writing External Applications to Query and Manipulate Database Data
Understanding Triggers
Repairing and Maintaining MS-SQL Server Database Files
VBScript Programmers Reference
A Quick Introduction to Programming
Control of Flow
Regular Expressions
Script Encoding
Adding VBScript to Your VB Applications
101 Microsoft Visual Basic .NET Applications
Working with Microsoft Visual Studio .NET 2003 and Microsoft .NET Framework 1.1
Advanced .NET Framework
Building Enterprise Services Applications
COM Interop/PInvoke
Visual Studio .NET
GO! with Microsoft Office 2003 Brief (2nd Edition)
You and GO!
Objective 4. View and Edit a Presentation in Slide Sorter View
Objective 7. Modify the Slide Background
Mastery Assessments
Objective 1. Send a Word Document to PowerPoint
Java Concurrency in Practice
Atomicity
Concurrent Collections
Building an Efficient, Scalable Result Cache
The Executor Framework
Summary
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