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Part II: Video
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Chapter List
Chapter 9: Introducing DirectShow and Video Rendering
Chapter 10: Taking Video to the Third Dimension
Chapter 11: Customizing Compositors
Chapter 12: MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Connectivity, Authentication, and Privileges
Oracle Advanced SELECT Options
PL/SQL
Optimizing: The Crystal Reports Side
Other Tips
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Introduction to BGP
An Advanced BGP Configuration
Basic Switch Configuration
Securing Enable Mode Access
ping
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Five Stimulating Interest
Chapter Six Defining Pain or Critical Business Issue
Chapter Seven Diagnose Before You Prescribe
Chapter Ten Vision Re-engineering
Chapter Fourteen Getting Started with the Process
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 11. Liven Up Parties with a Participatory Slideshow
Hack 28. Scan Passively with KisMAC
Hack 52. Add an External Antenna
Hack 73. Run Linux on the Zipit Wireless Messenger
Section A.12. BSS Versus IBSS
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #2: Improve Your Processes
Beyond the Basics: The Five Laws of Lean Six Sigma
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
Six Things Managers Must Do: How to Support Lean Six Sigma
.NET System Management Services
.NET Framework and Windows Management Instrumentation
Using the System.Management Namespace
Handling WMI Events
The WMI Schema
WMI Security
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