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Part II: Video
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Chapter List
Chapter 9: Introducing DirectShow and Video Rendering
Chapter 10: Taking Video to the Third Dimension
Chapter 11: Customizing Compositors
Chapter 12: MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
High-Speed Signal Propagation[c] Advanced Black Magic
Necessary Mathematics: Input Impedance and Transfer Function
RC Region
Coaxial Cable Connectors
Appendix A. Building a Signal Integrity Department
Appendix C. Two-Port Analysis
FileMaker Pro 8: The Missing Manual
Beyond Text: Container Fields
Print-Related Layout Options
Creating a Calculation Field
The Let Function and Variables
Importing Data
Microsoft VBScript Professional Projects
Conditional Logic and Iterative Structures
Project Case Study Desktop Customization and Deployment
Customizing the Start Menu and Quick Launch Toolbar
Building the Report Archive Page
Report Distribution and Remote Archive Management
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Wiring Installation Practices
Codes, Standards, and Safety Practices
Designing and Installing a Home Telephone System
User Interfaces
Home Automation Controllers
.NET-A Complete Development Cycle
Conclusion
Conclusion
Project Management Issues
Using OpenGL.NET
Analyzing Interfaces and Activities
The Oracle Hackers Handbook: Hacking and Defending Oracle
Overview of the Oracle RDBMS
Attacking the TNS Listener and Dispatchers
Oracle and PL/SQL
Accessing the File System
Accessing the Network
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