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Chapter 1: Getting Started with DirectSound
DirectX FAQ
Chapter 3: Moving Sounds in 3-D Space
Multichannel Sound
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Programming Tip
Chapter 5: Understanding Audio Special Effects
Spectrum Analyzers
The History of Flanging
Chapter 6: Streaming Sounds into Circular Buffers
Polling Models
Chapter 7: Driving Hardware with Property Sets
Performance Tip
Chapter 8: Building an Application with the Concertina Framework
Performance Tip
Performance Tip
Chapter 10: Taking Video to the Third Dimension
What is Deinterlacing?
Chapter 11: Customizing Compositors
Background: Whats a Pixel Shader?
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Locking Files
Named Pipes
Introduction
IPC System Calls: A Synopsis
Shared Memory Operations
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Filling Out Forms
Creating Forms
Adding Basic Controls and Lists
Validating Form Data
Navigating the InfoPath Object Model
Software Configuration Management
Project Management in a CM Environment
Appendix E Test Plan
Appendix J Document Change Request (DCR)
Appendix T Software Configuration Management Plan (SCMP)
Appendix X SCM Guidance for Achieving the Repeatable Level on the Software
FileMaker Pro 8: The Missing Manual
Tables and Fields
Creating a Relational Database
Branching and Looping in Scripts
Privilege Sets
A.1. Getting Help from FileMaker Itself
The Java Tutorial: A Short Course on the Basics, 4th Edition
First Steps (UNIX/Linux)
How Do These Concepts Translate into Code?
Creating and Using Interfaces
Code Samples
Java Programming Language Keywords
Information Dashboard Design: The Effective Visual Communication of Data
All That Glitters Is Not Gold
Dispelling the Confusion
Supplying Inadequate Context for the Data
Arranging the Data Poorly
Summary
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