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Chapter 1: Getting Started with DirectSound
DirectX FAQ
Chapter 3: Moving Sounds in 3-D Space
Multichannel Sound
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Programming Tip
Chapter 5: Understanding Audio Special Effects
Spectrum Analyzers
The History of Flanging
Chapter 6: Streaming Sounds into Circular Buffers
Polling Models
Chapter 7: Driving Hardware with Property Sets
Performance Tip
Chapter 8: Building an Application with the Concertina Framework
Performance Tip
Performance Tip
Chapter 10: Taking Video to the Third Dimension
What is Deinterlacing?
Chapter 11: Customizing Compositors
Background: Whats a Pixel Shader?
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
SQL Tips & Techniques (Miscellaneous)
Understanding SQL Transactions and Transaction Logs
Using Data Control Language (DCL) to Setup Database Security
Working with Comparison Predicates and Grouped Queries
Understanding SQL Subqueries
Retrieving and Manipulating Data Through Cursors
Visual C# 2005 How to Program (2nd Edition)
Class View and Object Browser
Base Classes and Derived Classes
Wrap-Up
Client/Server Interaction with Stream-Socket Connections
J.2. Class ATM
Cisco IOS Cookbook (Cookbooks (OReilly))
Redistributing Routes with BGP
Using RSVP
Disabling Link Up/Down Traps per Interface
Filtering IPv6
Making HSRP React to Problems on Other Interfaces
Cisco CallManager Fundamentals (2nd Edition)
The Seven Fundamentals of Call Routing
Architectural Overview of Trunk Devices
SIP
Hints on Processing CDR Data
Infrastructure Solutions
Cultural Imperative: Global Trends in the 21st Century
From 2,000,000 B.C. to A.D.2000: The Roots and Routes of Culture
Cultural Black Holes
Cognitive Processes
Culture and Globalization
Appendix C National Traits
Programming .Net Windows Applications
Some Examples
ScrollBar
Class Hierarchy
Custom Controls
Configuration and Deployment
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