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obstruction 153-55, 160, 162, 166, 186
Obstruction LF Ratio property 160
Obstruction property 160
occlusion 153-55, 160-62, 166-67, 186
Occlusion LF Ratio property 160
Occlusion property 160
Occlusion Room Ratio property 161
optimizing 307 “359
orientation vectors 60, 65, 69, 72, 76, 78, 178-79
output rectangles 208
overmodulation 310, 312
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Characters, Strings, and Text Output
Programming the Keyboard, Mouse, and Joystick
Multiplayer Programming The Crazy Carnage Game
Epilogue
MySQL Clustering
Before You Begin with MySQL Cluster
Retrieving the Latest Snapshot from BitKeeper
SQL Nodes
Running MySQL in a Chrooted Environment
Network Redundancy
The Java Tutorial: A Short Course on the Basics, 4th Edition
Operators
Numbers
Working with Random Access Files
Summary of Reading and Writing
AWT Components
File System Forensic Analysis
Bibliography
BSD Partitions
NTFS Data Structures
Bibliography
UFS1 and UFS2 Data Structures
Java Concurrency in Practice
Introduction
Guarding State with Locks
Safe Publication
Summary
Other Forms of Single-threaded Subsystems
User Interfaces in C#: Windows Forms and Custom Controls
Creating Usable Interfaces
Classic Controls
Modern Controls
Design-Time Support for Custom Controls
Dynamic User Interface
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