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Interactive 3D Audio Rendering Guidelines Level 2 (I3DL2) 87, 102, 154, 156, 166, 187
interlacing 252, 285, 287, 289, 332
inverse telecine 332
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
C++ GUI Programming with Qt 3
Event Processing
Reading and Writing Text
Container Classes
XML
Installing Qt/X11
Cisco CallManager Fundamentals (2nd Edition)
The Three Responsibilities of Call Routing
Route Patterns and Route Filters
Summary
MGCP Gateways
Media Processing
Competency-Based Human Resource Management
An Overview of Competency-Based HR Management Practices
A Need for Implementing Competency-Based HR Management
Competency-Based HR Management The Next Steps
Appendix B Further Suggestions on Employee Development
Appendix C Examples of Life-Career Assessment Exercises
An Introduction to Design Patterns in C++ with Qt 4
Optional Arguments
Function Return Values
Derivation with Polymorphism
PlayListModel Serialization
Section C.5. Open-Source IDEs and Development Tools
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Uses for Job Schedulers in NonEnterprise
Getting Help from the Quartz Community
Understanding Quartz Triggers
Thread Use in Listeners
What Is Workflow?
Java All-In-One Desk Reference For Dummies
Welcome to Java
Making Your Own Classes
Using the LinkedList Class
Using Regular Expressions
Choosing from a List
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