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Interactive 3D Audio Rendering Guidelines Level 2 (I3DL2) 87, 102, 154, 156, 166, 187
interlacing 252, 285, 287, 289, 332
inverse telecine 332
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
More Power to the Numbers Data Sequences and Arrays
Programming the Keyboard, Mouse, and Joystick
Adding Sound Effects to Your Game
Loading and Saving Information Using Files
Multiplayer Programming The Crazy Carnage Game
High-Speed Signal Propagation[c] Advanced Black Magic
DC Resistance
Waveguide Dispersion Region
Approximations to the Fourier Transform
Crossover Wiring
Ringing in a New Era
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Jump Start with SWT/JFace
Trees
Scales, Sliders, and Progress Bars
JFace Windows and Dialogs
Drawing Diagrams with Draw2D
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Organizational change
Leading change
Restructuring
Mergers and acquisitions
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Working with Ideas
Voice of the Customer (VOC)
Descriptive Statistics and Data Displays
Selecting and Testing Solutions
Comparing, Designing, and Deploying VPNs
Summary
L2TPv3 Pseudowire Operation
Review Questions
The Carriers Carrier Architecture
Deploying IPsec VPNs: Fundamental Considerations
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