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Part I: About Game Testing
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Chapter List
Chapter 1: Two Rules of Game Testing
Chapter 2: Being a Game Tester
Chapter 3: Why Testing is Important
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Systematic Software Testing (Artech House Computer Library)
Risk Analysis
The Software Tester
Improving the Testing Process
Appendix B Testing Survey
Appendix C IEEE Templates
MySQL Clustering
Auto-discovery of Databases
Configuration
Common Setups
Web Farm/MySQL Farm
Miscellaneous Commands
Programming Microsoft ASP.NET 3.5
ASP.NET Iterative Controls
Web Forms User Controls
ASP.NET Mobile Controls
Configuration and Deployment
Working with the File System
File System Forensic Analysis
Booting Process
File System Category
Summary
NTFS Data Structures
Inodes
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Success Story #1 Lockheed Martin Creating a New Legacy
Success Story #3 Fort Wayne, Indiana From 0 to 60 in nothing flat
The Value in Conquering Complexity
Phase 2 Engagement (Creating Pull)
Phase 3 Mobilization
Quantitative Methods in Project Management
Making Quantitative Decisions
Risk-Adjusted Financial Management
Expense Accounting and Earned Value
Quantitative Time Management
Quantitative Methods in Project Contracts
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