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Chapter 2: Being a Game Tester
Table 2.1: Tester Personality Comparison
Chapter 3: Why Testing is Important
Table 3.1: Typical Labels and Uses
Chapter 4: The Game Team
Table 4.1: Level Test Checklist
Table 4.2: Screen Layout Test Checklist
Chapter 10: Combinatorial Testing
TEST CASES
Chapter 11: Test Flow Diagrams
Table 11.1: Test Design Methodology Selection
Chapter 13: Test Trees
Table 13.1: Tree Feature Tests for Human Blue Mage
Table 13.2: Tree Feature Tests for Human Illusionist
Chapter 15: Defect Triggers
Table 15.1: Defect Trigger Keywords
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Configuring, Manipulating, and Reusing ORM Models
Mapping ORM Models to Logical Database Models
Reverse Engineering and Importing to ORM
Reverse Engineering Physical Schemas to Logical Models
Change Propagation and Round Trip Engineering
MySQL Stored Procedure Programming
Triggers
Using MySQL Stored Programs with Java
Using Stored Programs with MySQLdb
Conclusion
Tuning Anti-Joins Using Subqueries
Metrics and Models in Software Quality Engineering (2nd Edition)
The Spiral Model
A Closer Look at Defect Removal Effectiveness
Lines of Code
Quality and Quality Management Metrics
A Project Assessment Questionnaire
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Layouts
Menus, Toolbars, Cool, Bars, and Actions
Trees
JFace Wizards
Eclipse Forms
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Review Questions
Time-of-Day Routing Overview
Keys and Certificate Storage in Cisco IP Telephony
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Correlation
Application service layer
Steps to composing SOA
Considerations for choosing service layers
SOA Platforms
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