Computer Programming Sign
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C# Network Programming
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C++ Network Programming Volume 2: Systematic Reuse with ACE and Frameworks
|
Dish Network Remote 3.2 IR
|
Effective TCP/IP Programming: 44 Tips to Improve Your Network Programs
|
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| 1. Main Page |
| 2. Table of content |
| 3. Copyright | Copyright |
| 4. List of Figures | List of Figures |
| 5. Foreword | Foreword |
| 6. About This Book | About This Book |
| 7. Intended Audience | Intended Audience |
| 8. Structure and Content | Structure and Content |
| 9. Related Material | Related Material |
| 10. Acknowledgments | Acknowledgments |
| 11. Chapter 0. Design Challenges, Middleware Solutions, and ACE | Chapter 0. Design Challenges Middleware Solutions and ACE |
| 12. 0.1 Challenges of Networked Applications | 0.1 Challenges of Networked Applications |
| 13. 0.2 Networked Application Design Dimensions | 0.2 Networked Application Design Dimensions |
| 14. 0.3 Object-Oriented Middleware Solutions | 0.3 Object-Oriented Middleware Solutions |
| 15. 0.4 An Overview of the ACE Toolkit | Sidebar 1: OS Platforms Supported by ACE 0.4 An Overview of the ACE Toolkit |
| 16. 0.5 Example: A Networked Logging Service | Sidebar 2: Building ACE and Programs that Use ACE 0.5 Example: A Networked Logging Service |
| 17. 0.6 Summary | 0.6 Summary |
| 18. Part I: Object-Oriented Network Programming |
| 19. Chapter 1. Communication Design Dimensions | Chapter 1. Communication Design Dimensions |
| 20. 1.1 Connectionless versus Connection-Oriented Protocols | 1.1 Connectionless versus Connection-Oriented Protocols |
| 21. 1.2 Synchronous versus Asynchronous Message Exchange | 1.2 Synchronous versus Asynchronous Message Exchange |
| 22. 1.3 Message Passing versus Shared Memory | Sidebar 3: C Objects and Shared Mernory 1.3 Message Passing versus Shared Memory |
| 23. 1.4 Summary | 1.4 Summary |
| 24. Chapter 2. An Overview of the Socket API | Chapter 2. An Overview of the Socket API |
| 25. 2.1 An Overview of Operating System IPC Mechanisms | 2.1 An Overview of Operating System IPC Mechanisms |
| 26. 2.2 The Socket API | C++ Network Programming c++ sockets library |
| 27. 2.3 Limitations of the Socket API | 2.3 Limitations of the Socket API |
| 28. 2.4 Summary | 2.4 Summary |
| 29. Chapter 3. The ACE Socket Wrapper Facades | Chapter 3. The ACE Socket Wrapper Facades |
| 30. 3.1 Overview | 3.1 Overview |
| 31. 3.2 The ACE_Addr and ACE_INET_Addr Classes | Sidebar 4: Displaying ACE Classes and C Code 3.2 The ACE_Addr and ACE_INET_Addr Classes |
| 32. 3.3 The ACE_IPC_SAP Class | 3.3 The ACE_IPC_SAP Class |
| 33. 3.4 The ACE_SOCK Class | 3.4 The ACE_SOCK Class |
| 34. 3.5 The ACE_SOCK_Connector Class | Sidebar 5: Using Traits for ACE Socket Wrapper Facades 3.5 The ACE_SOCK_Connector Class |
| 35. 3.6 The ACE_SOCK_IO and ACE_SOCK_Stream Classes | Sidebar 6: Working Withand AroundNagle s Algorithm 3.6 The ACE_SOCK_IO and ACE_SOCK_Stream Classes |
| 36. 3.7 The ACE_SOCK_Acceptor Class | Sidebar 7: The ACE_Mem_Map Class 3.7 The ACE_SOCK_Acceptor Class |
| 37. 3.8 Summary | 3.8 Summary |
| 38. Chapter 4. Implementing the Networked Logging Service | Chapter 4. Implementing the Networked Logging Service |
| 39. 4.1 Overview | 4.1 Overview |
| 40. 4.2 The ACE_Message_Block Class | 4.2 The ACE_Message_Block Class |
| 41. 4.3 The ACE_InputCDR and ACE_OutputCDR Classes | 4.3 The ACE_InputCDR and ACE_OutputCDR Classes |
| 42. 4.4 The Initial Logging Server | Sidebar 8: The ACE File Wrapper Facades Sidebar 9: The Logging Service Message Framing Protocol Sidebar 10: ACE Debugging and Error Macros 4.4 The Initial Logging Server |
| 43. 4.5 The Client Application | 4.5 The Client Application |
| 44. 4.6 Summary | 4.6 Summary |
| 45. Part II: Concurrent Object-Oriented Network Programming |
| 46. Chapter 5. Concurrency Design Dimensions | Chapter 5. Concurrency Design Dimensions |
| 47. 5.1 Iterative, Concurrent, and Reactive Servers | Sidebar 11: Asynchronous IO and Proactive Servers 5.1 Iterative Concurrent and Reactive Servers |
| 48. 5.2 Processes versus Threads | 5.2 Processes versus Threads |
| 49. 5.3 ProcessThread Spawning Strategies | 5.3 ProcessThread Spawning Strategies |
| 50. 5.4 User, Kernel, and Hybrid Threading Models | 5.4 User Kernel and Hybrid Threading Models |
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Authors: Schmidt D.C. Huston S.D. ISBN: 0201604647 Current page: 1 from 101 This Online library are presented on flylib.comOur library present to you materials from book C++ Network Programming. Warning! The page Table of content from this book is informational only! Do not print out this page! Do NOT SUBMIT this page as part of your website or work without confirmation from the authors. You can read the contents of the book, but we strongly recommend that you purchase. or example, you can Buy this book on Amazon.com |
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Computer Programming Sign
|
C# Network Programming
|
C++ Network Programming Volume 2: Systematic Reuse with ACE and Frameworks
|
Dish Network Remote 3.2 IR
|
Effective TCP/IP Programming: 44 Tips to Improve Your Network Programs
|