index_S

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scalar multiplication   2nd   3rd   4th   5th  
       equations with matrices (example 5.7)   2nd  
       example 5.6   2nd  
       in Cartesian coordinates (example 4.11)  
       in polar coordinates  
       in polar coordinates (example 4.10)   2nd  
       normalizing vectors   2nd   3rd  
               example 4.12   2nd  
       self-assessment   2nd  
               solutions   2nd  
scalar product   [See dot product]
scalar values  
       storing in code   2nd  
       versus vectors   2nd   3rd   4th   5th  
               self-assessment   2nd  
scaling objects   2nd   3rd  
       2D differential scale (example 6.6)   2nd   3rd   4th  
       2D uniform scale (example 6.5)   2nd   3rd   4th   5th  
       3D differential scale (example 6.8)   2nd   3rd  
       3D uniform scale (example 6.7)   2nd  
       concatenation
               3D scaling with respect to center point (example 6.11)   2nd  
       self-assessment   2nd  
               solutions  
scientific calculator
       trigonometric functions on  
screen points   [See also 2D points]
       distance between (example 2.1)  
        midpoint between (example 2.4)   2nd  
secant   2nd   [See also trigonometric functions]
second derivatives   2nd  
       example 9.6   2nd  
seconds
       converting weeks to (example 7.3)   2nd  
self-assessment
       scaling objects   2nd  
               solutions  
self-assessments
       acceleration   2nd   3rd  
               solutions   2nd  
       angles   2nd  
               solutions  
       circles and spheres   2nd  
               solutions  
       collision detection  
               solutions  
       collisions with stationary objects   2nd  
               solutions  
       combo matrices   2nd  
               solutions  
       computer unit conversion  
               solutions  
       conservation of momentum theorem   2nd  
               solutions  
       conversion factors  
               solutions  
       cross product  
               solutions  
       distance between points   2nd   3rd  
               solutions  
       dot product  
               solutions  
       equations of motion  
               solutions  
       forces   2nd   3rd  
               solutions  
       GPE ( gravitational potential energy) and conservation of mechanical energy  
               solutions  
       instantaneous velocity   2nd  
               solutions  
       matrices   2nd   3rd   4th   5th   6th  
               solutions  
       matrix addition and subtraction   2nd   3rd   4th  
               solutions  
       matrix multiplication  
               solutions  
       matrix transpose  
               solutions  
       metric system conversions  
               solutions  
       momentum and impulse   2nd  
               solutions  
       motion with vectors   2nd  
               solutions  
       Newton's laws   2nd   3rd  
       Newton's laws
               solutions  
        parabolas  
               solutions  
       polar and Cartesian coordinates  
               solutions  
        projectiles   2nd  
               solutions  
       rotating objects   2nd  
               solutions  
       rotational motion   2nd   3rd  
               solutions   2nd  
       scalar multiplication   2nd  
               solutions   2nd  
       translations   2nd  
               solutions  
       trigonometric functions   2nd  
               solutions  
       trigonometric identities   2nd  
               solutions  
       vector addition and subtraction   2nd   3rd  
               solutions  
       vectors versus scalar values   2nd  
       velocity   2nd  
               solutions  
       work and kinetic energy   2nd  
               solutions  
SF (net force)   2nd   3rd  
shooting paintballs (example 10.10)   2nd   3rd  
sine   [See also trigonometric functions]2nd   [See also arcsine]
       amplitude of sine wave   2nd   3rd  
       and unit circle  
       defining (example 3.5)   2nd   3rd  
       graphing   2nd  
               compacting sine wave horizontally (example 3.9)   2nd  
               compacting sine wave vertically (example 3.11)   2nd  
               stretching sine wave horizontally (example 3.8)   2nd  
               stretching sine wave vertically (example 3.10)   2nd  
       period of sine wave   2nd   3rd  
       sum and difference identities   2nd  
               example 3.13  
               example 3.14  
size of product (matrix multiplication)   2nd  
sketching
       circles
               example 2.8   2nd   3rd   4th  
               example 2.9   2nd   3rd  
       parabolas
               example 2.6   2nd   3rd  
               example 2.7   2nd   3rd  
slope   2nd  
slope of lines  
       parallel lines  
        perpendicular lines  
slope-intercept linear equation  
slopes  
solution set
       for system of linear equations  
solutions to self-assessments
       acceleration   2nd  
       angles  
       circles and spheres  
       collision detection  
       collisions with stationary objects  
       computer unit conversion  
       concatenation  
       conservation of momentum theorem  
       conversion factors  
       cross product  
       distance between points  
       dot product  
       equations of motion  
       forces  
       GPE (gravitational potential energy) and conservation of mechanical energy  
       instantaneous velocity  
       matrices  
       matrix addition and subtraction  
       matrix multiplication  
       matrix transpose  
       metric system conversions  
       momentum and impulse  
       motion with vectors  
       Newton's laws  
       parabolas  
       polar and Cartesian coordinates  
       projectiles  
       rotating objects  
       rotational motion   2nd  
       scalar multiplication   2nd  
       scaling objects  
       translations  
       trigonometric functions  
       trigonometric identities  
       vector addition and subtraction  
       velocity  
       work and kinetic energy  
sound waves   [See graphing sine and cosine]
speed   [See also velocity]
       versus velocity   2nd  
speed conversion (example 7.5)   2nd  
sphere-sphere collision detection (example 2.13)   2nd  
spheres   2nd   3rd   [See also circles]4th  
       collision detection   2nd   3rd   4th  
               self-assessment  
               sphere-sphere collision detection (example 2.13)   2nd  
       determining equation of (example 2.11)   2nd   3rd  
       self-assessment   2nd  
               solutions  
sqrt() function  
sqrtf() function  
squishing   [See compacting]
static friction   2nd   3rd  
stationary objects
       collisions with   2nd   3rd   4th  
               axis-aligned vector reflection (example 13.1)   2nd  
               non-axis-aligned vector reflection   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th  
               self-assessment   2nd   3rd  
stretching
       fundamental period  
       sine wave horizontally (example 3.8)   2nd  
       sine wave vertically (example 3.10)   2nd  
subtraction of matrices   2nd   3rd   4th   5th  
       example 5.5   2nd   3rd  
       self-assessment   2nd   3rd   4th  
               solutions  
subtraction of vectors
       numerical subtraction  
               in 3D   2nd   3rd  
       self-assessment   2nd   3rd  
               solutions  
sum identities for cosine   2nd  
       example 3.15  
sum identities for sine   2nd  
       example 3.13  
surface normal  
       example 4.16   2nd  
symbols in formulas  
symmetry (parabolas)   [See axis of symmetry (parabolas)]
system of linear equations  

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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