[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] target render targets 2nd 3rd TCP/IP addresses 2nd teapot left-handed coordinate system techniques shader programs 2nd 3rd 4th TransformDiffuse tesselation levels viewing 2nd tessellation level patch meshes texel (texture element) text drawing 2nd 3rd 4th 5th 6th 7th camera declaring fonts lights rendered progressive meshes rendering texture constructors parameters objects 2nd 3rd 4th 5th 6th 7th 8th rendering and texture element. [See texel] texture resources 2nd 3rd textures BaseTexture class blended color and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th DirectDraw filling with arrays with unsafe code filters games games filter implementation lighting 2nd 3rd 4th 5th 6th locking 2nd 3rd 4th 5th 6th 7th meshes rendering with HLSL mipmaps video as 2nd 3rd 4th three dimensional objects 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th timer animation and toruses left-handed coordinate system transformations world transform TransformDiffuse technique transformed coordinates transforms devices transparency DirectDraw and Treevew user input devices Treeview keyboards mouse triangle rendering fixed-function pipeline and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th TriangleFan primitive type TriangleList primitive type 2nd TriangleStrip primitive type Type property Resource class |