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Chapter 1: An Approach To The Art Of Programming
Table 1-1: Header File Contents
Table 1-2: What Not To Put In A Header File
Table 1-3: Good vs. Bad Variable Names
Table 1-4: Good vs. Bad Constant Naming
Table 1-5: Function Naming
Chapter 3: Project Walkthrough—An Extended Example
Table 3-1: Project Approach Strategy
Table 3-2: Development Cycle
Table 3-3: Project Specification
Table 3-4: Robot Rat Nouns and Verbs
Table 3-5: Language Feature Study Checkoff List For Robot Rat Project
Table 3-6: First Iteration Feature Set
Table 3-7: Second Iteration Feature Set
Table 3-8: Third Iteration Feature Set
Table 3-9: Fourth Iteration Design Consideration and Design Decisions
Table 3-10: Design Considerations and Decisions: Fifth Iteration
Table 3-11: Things To Double-Check Before Handing In Project
Chapter 4: Computers, Programs, & Algorithms
Table 4-1: Trigraph Replacement
Table 4-2: Escape Sequences
Table 4-3: CodeWarrior Structure Alignment
Chapter 5: Simple Programs
Table Table: C++ Keyword List
Table 5-1: Fundamental Types and their Value Ranges
Table 5-2: Simple Escape Sequences
Table 5-3: Expression Forms
Table 5-4: C++ Operators, Precedence, and Associativity
Table 5-5: Multiplicative Operators
Table 5-6: Additive Operators
Table 5-7: Shift Operators
Table 5-8: Relational Operators
Table 5-9: Equality Operators
Table 5-10: Assignment Operators
Table 5-11: Possible Hungarian Notation Prefixes
Chapter 6: Controlling The Flow Of Program Execution
Table 6-1: Control Statement Usage Guide
Chapter 7: Pointers and References
Table 7-1: Pointers VS. References
Chapter 9: Functions
Table 9-1: Characteristics of Well-Written Functions
Chapter 10: Toward Problem Abstraction—Creating New Data Types
Table 10-1: Differences Between Structures and Classes
Table 10-2: Object-Oriented Terminology
Chapter 14: Ad Hoc Polymorphism—Operator Overloading
Table 14.1: Overloadable Operators
Chapter 15: Static Polymorphism—Templates
Table 15-1: STL Containers
Table 15-2: STL Container Adapters
Table 15-3: STL Algorithm Function Templates
Chapter 16: Dynamic Polymorphism—Object-Oriented Programming
Table 16-1: Language Features That Support Object-Oriented Programming
Table 16-2: Language Features vs. Inheritance Behavior
Chapter 17: Well-Behaved Objects—The Orthodox Canonical Class Form
Table 17-1: Object Usage Contexts
Chapter 19: Three Design Principles
Table 19-1: Terms and Definitions Related to the LSP
Chapter 20: Using A UML Modeling Tool
Table 20-1: Robot Rat Project Design Considerations
Table 20-2: Robot Rat Application Package Names and Their Purpose
Table 20-3: Robot Rat Project Classes
Appendix A: Project Approach Strategy Checkoff List
Table Appendix A-1: Project Approach Strategy Checkoff List
Appendix B: ASCII Table
Table Appendix B-1: ASCII Table
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C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504028
EAN: 2147483647
Year: 2003
Pages: 340
Authors:
Rick Miller
BUY ON AMAZON
Project Management JumpStart
Initiating the Project
Defining the Project Goals
Planning and Acquiring Resources
Budgeting 101
Controlling the Project Outcome
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Size the Kanban
Auditing the Kanban
Improving the Kanban
Appendix E EOQ vs. Kanban
Appendix I Case Study 2: Rubber Extrusion Plant
A+ Fast Pass
Domain 2 Diagnosing and Troubleshooting
Domain 5 Printers
Domain 6 Basic Networking
Domain 3 Diagnosing and Troubleshooting
Domain 4 Networks
Cisco IOS Cookbook (Cookbooks (OReilly))
Booting a Different IOS Image
Sending Messages to Other Users
Using Peer Groups
Simple Bridging
Stopping Denial of Service Attacks
Twisted Network Programming Essentials
Building Simple Clients and Servers
Starting the Twisted Event Loop
Using NNTP as a User Interface
Setting Up a Custom SSH Server
Providing an Administrative Python Shell
VBScript in a Nutshell, 2nd Edition
Introduction
VBScripts History and Uses
Section A.7. Dictionary Object
Section A.14. Program Structure and Flow
Section B.8. String Constants
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