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Part IV: Professional Game Production
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Chapter List
Chapter 13: The Art of Scheduling
Chapter 14: Everything (You Hate) to Know About Testing
Chapter 15: Driving to the Finish
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Java I/O
Subclassing InputStream
ProgressMonitorInputStream
The Data Stream Classes
The Channel Interfaces
Character Sets
Systematic Software Testing (Artech House Computer Library)
Master Test Planning
Improving the Testing Process
Appendix A Glossary of Terms
Appendix C IEEE Templates
Appendix F Process Diagrams
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 344 Rigid Metal Conduit Type RMC
Article 392 Cable Trays
Example No. D3 Store Building
Example No. D6 Maximum Demand for Range Loads
Annex E. Types of Construction
Microsoft VBScript Professional Projects
Procedures
Customizing the Desktop
Mapping Network Printers and Disks
Scheduling Script Execution
Report Distribution and Remote Archive Management
Web Systems Design and Online Consumer Behavior
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter VIII Personalization Systems and Their Deployment as Web Site Interface Design Decisions
Chapter XII Web Design and E-Commerce
Chapter XV Customer Trust in Online Commerce
Chapter XVI Turning Web Surfers into Loyal Customers: Cognitive Lock-In Through Interface Design and Web Site Usability
Junos Cookbook (Cookbooks (OReilly))
Creating an Emergency Boot Disk
Forcibly Logging a User Out
Mitigating Route Instabilities with Route Flap Damping
Tracing BGP Protocol Traffic
Enabling LDP Authentication
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