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Part IV: Professional Game Production
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Chapter List
Chapter 13: The Art of Scheduling
Chapter 14: Everything (You Hate) to Know About Testing
Chapter 15: Driving to the Finish
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
Next Step in the Schedule Development Process
Creating a Project Budget
Powerful Techniques for Minimizing Project Changes
Unique Aspects of Managing Project Quality
Principles of Managing Project Quality
Software Configuration Management
Project Management in a CM Environment
The DoD CM Process Model
Appendix K Problem/Change Report
Appendix P Project Statement of Work
Appendix U Acronyms and Glossary
C++ How to Program (5th Edition)
What Is a Computer?
Summary
Formulating Algorithms: Counter-Controlled Repetition
Creating a Sequential File
Summary
GO! with Microsoft Office 2003 Brief (2nd Edition)
Objective 9. Use the Microsoft Help System
Concepts Assessments
Getting Started with Access Databases and Tables
Objective 8. Find and Edit Records in a Table
Business Running Case
Ruby Cookbook (Cookbooks (OReilly))
Writing a SOAP Server
Caching Expensive Results with MemCached
Distributing Your Gems
Running Periodic Tasks Without cron or at
Killing All Processes for a Given User
DNS & BIND Cookbook
Configuring a Name Server as a Slave for a Zone
Running a Name Server on an Alternate Port
Setting Up a Stealth Slave Name Server
Rotating Log Files
Configuring a Name Server to Send Queries from a Particular IPv6 Address
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