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Part II: Get Your Game Running
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Chapter List
Chapter 4: Building Your Game
Chapter 5: User Interface Programming and Input Devices
Chapter 6: 2D Stuff Every Game Programmer Should Know
Chapter 7: Initialization and the Main Loop
Chapter 8: Loading and Caching Game Resources
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Certified Ethical Hacker Exam Prep
Windows Hacking
Covert Communications
Summary
Ethics and Legality
Using ExamGear Special Edition
C++ GUI Programming with Qt 3
Getting Started
The Central Widget
Printing
Networking
TCP Networking with QSocket
MySQL Cookbook
Synthesizing Dates or Times Using Component-Extraction Functions
Introduction
Categorizing Non-Categorical Data
Creating a Navigation Index from Database Content
Using Web Input to Construct Queries
Special Edition Using FileMaker 8
Portals
Troubleshooting
Portals in FileMaker Pro
Publishing FileMaker Data as XML
Automatically Updating Plug-ins
.NET-A Complete Development Cycle
Introducing Software Engineering
References for Further Reading
Dynamic Loading of Components
Accessing System Resources
Security and Database Access
Python Programming for the Absolute Beginner, 3rd Edition
Directory Tools
PyErrata Database Interfaces
Persistence Options in Python
Graph Searching
Section B.5. Python Internet Resources
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