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Part II: Get Your Game Running
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Chapter List
Chapter 4: Building Your Game
Chapter 5: User Interface Programming and Input Devices
Chapter 6: 2D Stuff Every Game Programmer Should Know
Chapter 7: Initialization and the Main Loop
Chapter 8: Loading and Caching Game Resources
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
Managing Project Changes
Common Project Change Control Challenges
Where Is Leadership Needed on a Project?
Special Situations
Proven Techniques for Leading Virtual Projects
Metrics and Models in Software Quality Engineering (2nd Edition)
The Waterfall Development Model
The Object-Oriented Development Process
Fundamentals of Measurement Theory
Reliability Models
In-Process Metrics for Software Testing
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Overview of Java UI Toolkits and SWT/JFace
Tables
JFace Windows and Dialogs
JFace Wizards
Creating a Text Editor with JFace Text
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Summary
Prerequisites
Client 2An Interactive Query Processor
Client 4A More Robust Query Processor
Exchanging PostgreSQL Data with XML
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Hello, Quartz
Working with the Scheduler
Appendix A. Quartz Configuration Reference
Configuring Quartz Listeners
Configuring Quartz RMI Settings
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Multithreading
Printing and Drawing with GDI+
ADO.NET
ASP.NET Web Applications
Remoting and Enterprise Services
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