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Table of content
Chapter 1: Game Programming is Wacky Because...
Table 1.1: Comparing the Top Platforms for Game Developers.
Chapter 2: What's in a Game?
Table 2.1: Storage Required for Different Activities.
Table 2.2: Storage Characteristics for a 3D Character.
Chapter 6: 2D Stuff Every Game Programmer Should Know
Table 6.1: The Three Common Formats for Color Depth.
Chapter 8: Loading and Caching Game Resources
Table 8.1: Using Different Audio Frequencies with Digital Formats.
Table 8.2: Matchine Bit Rates with CD-ROM/DVD Speeds.
Chapter 9: 3D Graphics all Game Programmers Must Master
Table 9.1: Guidelines for Setting Coordinate Units.
Table 9.2: Translation Matrix for Moving Vectors Linearly.
Table 9.3: Rotate
θ
Degrees About the Y-Axis.
Table 9.4: Rotate
θ
Degrees About the X-Axis.
Table 9.5: Rotate
θ
Degrees About the Z-Axis.
Chapter 12: Debugging Your Game
Table 12.1: How to Run a Successful Debugging Experiment.
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Table of content
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Snort Cookbook
Optimizing Logging
Logging to System Logfiles
Killing a Specific Session
Basic Rules You Shouldnt Leave Home Without
Generating Text-Based Log Analysis
SQL Hacks
Hack 9. Filter on Indexed Columns
Hack 18. Sort Your Email
Hack 29. Other Ways to COUNT
Locking and Performance
Hack 64. Determine Your Isolation Level
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Summary
Client 2Adding Error Checking
DBI Architecture Overview
Client 3Query Processing
Summary
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 5. The Road Less Traveled by in MapQuest
Hack 28. Experiment with Different Cartographic Projections
Hacks 78-86
Hack 81. Clean Up U.S. Addresses
Hack 100. Map Imaginary Places
Mastering Delphi 7
Delphi 7 and Its IDE
Delphis Database Architecture
Reporting with Rave
Web Programming with WebBroker and WebSnap
Web Services and SOAP
Web Systems Design and Online Consumer Behavior
Chapter I e-Search: A Conceptual Framework of Online Consumer Behavior
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter VI Web Site Quality and Usability in E-Commerce
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
Chapter XVII Internet Markets and E-Loyalty
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