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Chapter 1: Game Programming is Wacky Because...
Table 1.1: Comparing the Top Platforms for Game Developers.
Chapter 2: What's in a Game?
Table 2.1: Storage Required for Different Activities.
Table 2.2: Storage Characteristics for a 3D Character.
Chapter 6: 2D Stuff Every Game Programmer Should Know
Table 6.1: The Three Common Formats for Color Depth.
Chapter 8: Loading and Caching Game Resources
Table 8.1: Using Different Audio Frequencies with Digital Formats.
Table 8.2: Matchine Bit Rates with CD-ROM/DVD Speeds.
Chapter 9: 3D Graphics all Game Programmers Must Master
Table 9.1: Guidelines for Setting Coordinate Units.
Table 9.2: Translation Matrix for Moving Vectors Linearly.
Table 9.3: Rotate
θ
Degrees About the Y-Axis.
Table 9.4: Rotate
θ
Degrees About the X-Axis.
Table 9.5: Rotate
θ
Degrees About the Z-Axis.
Chapter 12: Debugging Your Game
Table 12.1: How to Run a Successful Debugging Experiment.
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Table of content
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
WebLogic: The Definitive Guide
Using JNDI and RMI
Controlling Message Delivery
Clustered JMS
UDDI
Monitor MBeans
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 63. Build Your Own Car Navigation System with GpsDrive
Hack 66. Java-Based Desktop Mapping with Openmap
Hack 79. Geocode a U.S. Street Address
Hack 88. Load Your Waypoints into a Spatial Database
Hack 96. Share Geo-Photos on the Web
Special Edition Using Crystal Reports 10
Using Top N with Cross-Tabs Reports
The Server Tier: Introduction to the Crystal Enterprise Framework
Introduction to Crystal Enterprise Embedded Edition
Understanding the Report Source
Creating and Responding to Crystal Enterprise Alerts
File System Forensic Analysis
Digital Investigation Foundations
Summary
Introduction
The Big Picture
Standard File Attributes
Special Edition Using FileMaker 8
Relational Database Design
FileMaker Extra: Development with a Team
Array Functions
Export File Formats
FileMaker and XML
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Files and Directories
Reflection
Windows Controls
Remoting and Enterprise Services
Useful COM Interop
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