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Chapter 1: Game Programming is Wacky Because...
Table 1.1: Comparing the Top Platforms for Game Developers.
Chapter 2: What's in a Game?
Table 2.1: Storage Required for Different Activities.
Table 2.2: Storage Characteristics for a 3D Character.
Chapter 6: 2D Stuff Every Game Programmer Should Know
Table 6.1: The Three Common Formats for Color Depth.
Chapter 8: Loading and Caching Game Resources
Table 8.1: Using Different Audio Frequencies with Digital Formats.
Table 8.2: Matchine Bit Rates with CD-ROM/DVD Speeds.
Chapter 9: 3D Graphics all Game Programmers Must Master
Table 9.1: Guidelines for Setting Coordinate Units.
Table 9.2: Translation Matrix for Moving Vectors Linearly.
Table 9.3: Rotate
θ
Degrees About the Y-Axis.
Table 9.4: Rotate
θ
Degrees About the X-Axis.
Table 9.5: Rotate
θ
Degrees About the Z-Axis.
Chapter 12: Debugging Your Game
Table 12.1: How to Run a Successful Debugging Experiment.
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Table of content
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Writing Database-Independent Code
Storing Connection Strings
Finding Rows in a DataTable
Retrieving Constraints from a SQL Server Database
Adding Tables to a Database
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 1.2 Install SSH Windows Clients to Access Remote Machines Securely
Step 3.1 Use PuTTY as a Graphical Replacement for telnet and rlogin
Step 5.2 Troubleshooting Common OpenSSH Errors/Problems
Step 6.2 Using Port Forwarding Within PuTTY to Read Your E-mail Securely
Step 6.3 X11 Forwarding
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Presenting InfoPath 2003 SP-1
Understanding Form Technologies
Working with Advanced Form Elements
Adding Views to a Template
Writing Advanced Event Handlers
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Choreography
Service modeling (a step-by-step process)
Steps to composing SOA
Service design overview
WS-Coordination overview
Microsoft WSH and VBScript Programming for the Absolute Beginner
Overview of the Windows Script Host
Using Procedures to Organize Scripts
Handling Script Errors
Using the Windows Registry to Configure Script Settings
Appendix C Whats on the CD-ROM?
Python Programming for the Absolute Beginner, 3rd Edition
Part II: GUI Programming
PyErrata Database Interfaces
Part IV: Assorted Topics
PyCalc: A Calculator Program/Object
Wrapping C Environment Calls
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