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Part I: Game Programming Fundamentals
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Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Java I/O
The Data Stream Classes
UTF-8
Number Formats
The Java Bluetooth API
Remote Devices
MySQL Stored Procedure Programming
MySQL Stored Programming Tutorial
Conditional Control
Trigger Overhead
Stored Programs and J2EE Applications
IF and CASE Statements
SQL Tips & Techniques (Miscellaneous)
Using Data Control Language (DCL) to Setup Database Security
Using Keys and Constraints to Maintain Database Integrity
Performing Multiple-table Queries and Creating SQL Data Views
Working with Functions, Parameters, and Data Types
Understanding Triggers
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Overview of Java UI Toolkits and SWT/JFace
Layouts
Combos and Lists
Menus, Toolbars, Cool, Bars, and Actions
Drag and Drop and the Clipboard
Postfix: The Definitive Guide
Mail Delivery
Postfix Delivery Transports
The Nature of Spam
External Databases
C.1. Obtaining Postfix
Cisco CallManager Fundamentals (2nd Edition)
Regions
Calling Search Spaces and Partitions
Miscellaneous Solutions
Media Processing Overview
QSIG
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