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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
Determining the Project Budget
Managing Project Issues
What Are Project Communications?
Project End Checklist13 Important Steps
Methods for Ending a Contract or a Project
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Understanding Form Technologies
Formatting Forms
Validating Form Data
Publishing Form Templates
Writing Advanced Event Handlers
VBScript Programmers Reference
Control of Flow
Error Handling and Debugging
Remote Scripting
Appendix E VBScript Error Codes and the Err Object
Appendix K The Variant Subtypes
The Complete Cisco VPN Configuration Guide
IPsec Remote Access
Summary
Router ISAKMP/IKE Phase 1 Connectivity
ISAKMP/IKE Phase 1 Policies
PIX and ASA Feature and Product Overview
Mastering Delphi 7
Working with Forms
The Architecture of Delphi Applications
Reporting with Rave
Internet Programming: Sockets and Indy
Web Services and SOAP
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 11. Liven Up Parties with a Participatory Slideshow
Hack 39. Find Radio Manufacturers by MAC
Hack 54. Boot from a Compact Flash Hard Drive
Hack 61. Unwire Your Pistol Mouse
Hack 66. Filter MAC with HostAP and Madwifi
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